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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-15 16:31:06 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:50 +0100
commit0edb119b497bf1283f976693b02e044033d4de08 (patch)
treee088ee82bd402d0b8f9b129a3eb5ea221c80514e /go/client
parent55e61b7e74a72178f8c124539318fec9773f0ff7 (diff)
downloadmuhqs-game-0edb119b497bf1283f976693b02e044033d4de08.tar.gz
muhqs-game-0edb119b497bf1283f976693b02e044033d4de08.zip
fix ai NPE when selecting a unit where to spawn frost pylon
The NPE is caused by any piled permanent with which TilesInRange is called.
Diffstat (limited to 'go/client')
0 files changed, 0 insertions, 0 deletions