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authorFlorian Fischer <florian.fischer@muhq.space>2025-06-17 11:43:34 -0500
committerFlorian Fischer <florian.fischer@muhq.space>2025-07-03 22:01:22 -0400
commit844b302ea1f8154010af39b3303790dc12b04737 (patch)
tree01d03e013e43ab79a4a683a522b4a911a17c66bb /go/client
parenta31e749727f36d1f24913bbd37c16e0d66ef5561 (diff)
downloadmuhqs-game-844b302ea1f8154010af39b3303790dc12b04737.tar.gz
muhqs-game-844b302ea1f8154010af39b3303790dc12b04737.zip
make input events consumable
Having a input queue of consumable input events allow widgets to prevent the further handling of the same event by different collections by consuming the event.
Diffstat (limited to 'go/client')
-rw-r--r--go/client/keybindings.go1
-rw-r--r--go/client/startMenu.go2
2 files changed, 2 insertions, 1 deletions
diff --git a/go/client/keybindings.go b/go/client/keybindings.go
index b39a0da4..2bfc52c7 100644
--- a/go/client/keybindings.go
+++ b/go/client/keybindings.go
@@ -17,6 +17,7 @@ type (
var tapToHandle ui.Tap
func (g *Game) handleKeyBindings(bindings keyBindings) {
+ // FIXME: Use new ui.InputEvent queue
for _k, a := range bindings {
var remove bool
diff --git a/go/client/startMenu.go b/go/client/startMenu.go
index 10b9e23d..c3377a40 100644
--- a/go/client/startMenu.go
+++ b/go/client/startMenu.go
@@ -151,7 +151,7 @@ func (m *startMenu) Update() error {
m.sealed = nil
}
- if err := ui.TouchManager.Update(); err != nil {
+ if err := ui.Update(); err != nil {
return err
}