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authorFlorian Fischer <florian.fischer@muhq.space>2025-06-17 11:43:34 -0500
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:21 +0200
commit4206d7fe5cf450fbc1f9a16e8d57b85c08df3dab (patch)
treec0dd008bcb47fe6e7af49e5b79ba928ace002cc7 /go/client
parentab08e0b7c7ebc50549392e6de3908dfa61f1e973 (diff)
downloadmuhqs-game-4206d7fe5cf450fbc1f9a16e8d57b85c08df3dab.tar.gz
muhqs-game-4206d7fe5cf450fbc1f9a16e8d57b85c08df3dab.zip
make input events consumable
Having a input queue of consumable input events allow widgets to prevent the further handling of the same event by different collections by consuming the event.
Diffstat (limited to 'go/client')
-rw-r--r--go/client/keybindings.go1
-rw-r--r--go/client/startMenu.go2
2 files changed, 2 insertions, 1 deletions
diff --git a/go/client/keybindings.go b/go/client/keybindings.go
index b39a0da4..2bfc52c7 100644
--- a/go/client/keybindings.go
+++ b/go/client/keybindings.go
@@ -17,6 +17,7 @@ type (
var tapToHandle ui.Tap
func (g *Game) handleKeyBindings(bindings keyBindings) {
+ // FIXME: Use new ui.InputEvent queue
for _k, a := range bindings {
var remove bool
diff --git a/go/client/startMenu.go b/go/client/startMenu.go
index 10b9e23d..c3377a40 100644
--- a/go/client/startMenu.go
+++ b/go/client/startMenu.go
@@ -151,7 +151,7 @@ func (m *startMenu) Update() error {
m.sealed = nil
}
- if err := ui.TouchManager.Update(); err != nil {
+ if err := ui.Update(); err != nil {
return err
}