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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-04 13:01:50 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:46 +0100
commite13a0c10d627c10b52d0b0d694214cce8d1044e8 (patch)
treeb8784c31c9d2e1b80721a86c4135ec08b6396d9c /go/game/action.go
parent3e92fa1272ff37ef8ccf0d295925a66a4787110f (diff)
downloadmuhqs-game-e13a0c10d627c10b52d0b0d694214cce8d1044e8.tar.gz
muhqs-game-e13a0c10d627c10b52d0b0d694214cce8d1044e8.zip
change attack action target to 'attackable enemy permanent'
Implement attackable constraint.
Diffstat (limited to 'go/game/action.go')
-rw-r--r--go/game/action.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/action.go b/go/game/action.go
index 4894d47d..b41a08bf 100644
--- a/go/game/action.go
+++ b/go/game/action.go
@@ -169,7 +169,7 @@ type AttackAction struct {
ActionBase
}
-const attackActionTargetDesc = "attackable permanent"
+const attackActionTargetDesc = "attackable enemy permanent"
func NewAttackAction(u *Unit) *AttackAction {
a := &AttackAction{ActionBase{