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| author | Florian Fischer <florian.fischer@muhq.space> | 2023-02-04 13:01:50 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:46 +0100 |
| commit | e13a0c10d627c10b52d0b0d694214cce8d1044e8 (patch) | |
| tree | b8784c31c9d2e1b80721a86c4135ec08b6396d9c /go/game/action.go | |
| parent | 3e92fa1272ff37ef8ccf0d295925a66a4787110f (diff) | |
| download | muhqs-game-e13a0c10d627c10b52d0b0d694214cce8d1044e8.tar.gz muhqs-game-e13a0c10d627c10b52d0b0d694214cce8d1044e8.zip | |
change attack action target to 'attackable enemy permanent'
Implement attackable constraint.
Diffstat (limited to 'go/game/action.go')
| -rw-r--r-- | go/game/action.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/action.go b/go/game/action.go index 4894d47d..b41a08bf 100644 --- a/go/game/action.go +++ b/go/game/action.go @@ -169,7 +169,7 @@ type AttackAction struct { ActionBase } -const attackActionTargetDesc = "attackable permanent" +const attackActionTargetDesc = "attackable enemy permanent" func NewAttackAction(u *Unit) *AttackAction { a := &AttackAction{ActionBase{ |
