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| author | Florian Fischer <florian.fischer@muhq.space> | 2024-12-27 12:40:19 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:58 +0100 |
| commit | 4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 (patch) | |
| tree | c6998ac54687c442ad0baa541edd0fbf917b1308 /go/game/areaEffect_test.go | |
| parent | 5aa8e7ddbc41aed55e7918e6afaec0b5c07fa510 (diff) | |
| download | muhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.tar.gz muhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.zip | |
introduce game.State interface abstraction
This allows to not use the internal game state directly from client
code.
Diffstat (limited to 'go/game/areaEffect_test.go')
| -rw-r--r-- | go/game/areaEffect_test.go | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/go/game/areaEffect_test.go b/go/game/areaEffect_test.go index ab058f8a..5a7ab0a6 100644 --- a/go/game/areaEffect_test.go +++ b/go/game/areaEffect_test.go @@ -11,21 +11,22 @@ func TestEnteringLeaving(t *testing.T) { symbols: H: house ` - s := NewState() + s := NewLocalState() r := strings.NewReader(mapDef) - s.Map, _ = readMap(r) + m, _ := readMap(r) + s.SetMap(m) - s.AddNewPlayer("player", NewDeck()) - p := s.Players[0] + s.AddNewPlayer("player", NewDeck(), nil) + p := s.Players()[0] - t0_0 := s.Map.TileAt(Position{0, 0}) + t0_0 := s.Map().TileAt(Position{0, 0}) entered0_0, left0_0 := false, false t0_0.effects = append(t0_0.effects, newDynamicAreaEffect( func(Permanent) { entered0_0 = true }, func(Permanent) { left0_0 = true }, )) - t0_1 := s.Map.TileAt(Position{1, 0}) + t0_1 := s.Map().TileAt(Position{1, 0}) entered0_1, left0_1 := false, false t0_1.effects = append(t0_1.effects, newDynamicAreaEffect( func(Permanent) { entered0_1 = true }, |
