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authorFlorian Fischer <florian.fischer@muhq.space>2024-12-27 12:40:19 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:58 +0100
commit4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 (patch)
treec6998ac54687c442ad0baa541edd0fbf917b1308 /go/game/areaEffect_test.go
parent5aa8e7ddbc41aed55e7918e6afaec0b5c07fa510 (diff)
downloadmuhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.tar.gz
muhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.zip
introduce game.State interface abstraction
This allows to not use the internal game state directly from client code.
Diffstat (limited to 'go/game/areaEffect_test.go')
-rw-r--r--go/game/areaEffect_test.go13
1 files changed, 7 insertions, 6 deletions
diff --git a/go/game/areaEffect_test.go b/go/game/areaEffect_test.go
index ab058f8a..5a7ab0a6 100644
--- a/go/game/areaEffect_test.go
+++ b/go/game/areaEffect_test.go
@@ -11,21 +11,22 @@ func TestEnteringLeaving(t *testing.T) {
symbols:
H: house
`
- s := NewState()
+ s := NewLocalState()
r := strings.NewReader(mapDef)
- s.Map, _ = readMap(r)
+ m, _ := readMap(r)
+ s.SetMap(m)
- s.AddNewPlayer("player", NewDeck())
- p := s.Players[0]
+ s.AddNewPlayer("player", NewDeck(), nil)
+ p := s.Players()[0]
- t0_0 := s.Map.TileAt(Position{0, 0})
+ t0_0 := s.Map().TileAt(Position{0, 0})
entered0_0, left0_0 := false, false
t0_0.effects = append(t0_0.effects, newDynamicAreaEffect(
func(Permanent) { entered0_0 = true },
func(Permanent) { left0_0 = true },
))
- t0_1 := s.Map.TileAt(Position{1, 0})
+ t0_1 := s.Map().TileAt(Position{1, 0})
entered0_1, left0_1 := false, false
t0_1.effects = append(t0_1.effects, newDynamicAreaEffect(
func(Permanent) { entered0_1 = true },