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| author | Florian Fischer <florian.fischer@muhq.space> | 2023-02-25 23:08:47 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:57:06 +0200 |
| commit | 3d36d1d0254b8aeecc889a2a49cbcced458cbe9c (patch) | |
| tree | 38dd0851d8eaa6535d05b97f29f65fc35655a5ef /go/game/card.go | |
| parent | 19fb1a7e5c5883f49e944b6499fa1ced207a3e39 (diff) | |
| download | muhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.tar.gz muhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.zip | |
intermediate commit
* Implement move artifact action
* Fix widget update memory leak
* update the highlights not during on each frame
* do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
Diffstat (limited to 'go/game/card.go')
| -rw-r--r-- | go/game/card.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/go/game/card.go b/go/game/card.go index 914ccb56..b4bf5ebb 100644 --- a/go/game/card.go +++ b/go/game/card.go @@ -94,7 +94,7 @@ type cardImplementation interface { fullActions(*Unit) []*FullAction freeActions(Permanent) []*FreeAction - playTargets() *TargetDesc + playTargets() TargetDesc stateBasedActions(*State, Permanent) @@ -118,7 +118,7 @@ func (*cardImplementationBase) spawnTiles(*State, *Player) []*Tile { return nil func (*cardImplementationBase) fullActions(*Unit) []*FullAction { return nil } func (*cardImplementationBase) freeActions(Permanent) []*FreeAction { return nil } -func (*cardImplementationBase) playTargets() *TargetDesc { return nil } +func (*cardImplementationBase) playTargets() TargetDesc { return INVALID_TARGET_DESC } func (*cardImplementationBase) stateBasedActions(*State, Permanent) {} |
