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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-25 23:08:47 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:06 +0200
commit3d36d1d0254b8aeecc889a2a49cbcced458cbe9c (patch)
tree38dd0851d8eaa6535d05b97f29f65fc35655a5ef /go/game/card.go
parent19fb1a7e5c5883f49e944b6499fa1ced207a3e39 (diff)
downloadmuhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.tar.gz
muhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.zip
intermediate commit
* Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code
Diffstat (limited to 'go/game/card.go')
-rw-r--r--go/game/card.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/go/game/card.go b/go/game/card.go
index 914ccb56..b4bf5ebb 100644
--- a/go/game/card.go
+++ b/go/game/card.go
@@ -94,7 +94,7 @@ type cardImplementation interface {
fullActions(*Unit) []*FullAction
freeActions(Permanent) []*FreeAction
- playTargets() *TargetDesc
+ playTargets() TargetDesc
stateBasedActions(*State, Permanent)
@@ -118,7 +118,7 @@ func (*cardImplementationBase) spawnTiles(*State, *Player) []*Tile { return nil
func (*cardImplementationBase) fullActions(*Unit) []*FullAction { return nil }
func (*cardImplementationBase) freeActions(Permanent) []*FreeAction { return nil }
-func (*cardImplementationBase) playTargets() *TargetDesc { return nil }
+func (*cardImplementationBase) playTargets() TargetDesc { return INVALID_TARGET_DESC }
func (*cardImplementationBase) stateBasedActions(*State, Permanent) {}