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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-08 17:50:10 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:50:10 +0200
commit45df9bf319d38db916ca983b8c92bb912f5ce9ee (patch)
treed7966002dad4a20bc3ef385bd152554fe278a6df /go/game/cardImplementations.go
parenteb10f6f4940ecd09fd7d881fe5e1735ff146f919 (diff)
downloadmuhqs-game-45df9bf319d38db916ca983b8c92bb912f5ce9ee.tar.gz
muhqs-game-45df9bf319d38db916ca983b8c92bb912f5ce9ee.zip
intermediate commit
Diffstat (limited to 'go/game/cardImplementations.go')
-rw-r--r--go/game/cardImplementations.go61
1 files changed, 19 insertions, 42 deletions
diff --git a/go/game/cardImplementations.go b/go/game/cardImplementations.go
index 3a7a729a..038ce2d6 100644
--- a/go/game/cardImplementations.go
+++ b/go/game/cardImplementations.go
@@ -34,15 +34,18 @@ type missionaryImpl struct{ cardImplementationBase }
func (*missionaryImpl) fullActions(u *Unit) []*FullAction {
resolvePrototype := func(a Action) ActionResolveFunc {
u := a.Source().(*Unit)
- target := a.Targets().sel[0].(*Unit)
+ target := a.Target().sel[0].(*Unit)
return func(s *State) {
- target.addMarks(UnitMarks.Faith, 2)
+ target.adjustMarks(UnitMarks.Faith, 2)
if target.Marks(UnitMarks.Faith) > target.Card().BuyCost {
target.controller = u.Controller()
}
}
}
- return []*FullAction{NewFullAction(u, resolvePrototype, "put faith ...")}
+ s := u.Controller().gameState
+ a := NewFullAction(u, resolvePrototype, "put faith ...")
+ a.targets = newTargets(newTarget(s, newTargetDesc("unit"), a))
+ return []*FullAction{a}
}
type swordImpl struct{ cardImplementationBase }
@@ -63,59 +66,33 @@ func (*misinformationImpl) onPlay(s *State, c *Card, _ *Player, _ *Targets) {
// ====== Nautics Set ======
-type fishTrapAoE struct{}
-
-func (*fishTrapAoE) onEntering(p Permanent) {
- if p.Card().Name != "nautics/fisher" {
- return
- }
-
- fisher := p.(*Unit)
- fishTrapAction := func(a Action) ActionResolveFunc {
+var fishTrapAoE areaEffect = newGrantFullActionEffect("nautics/fisher",
+ func(a Action) ActionResolveFunc {
u := a.Source().(*Unit)
return func(s *State) {
controller := u.Controller()
controller.gainResource(2)
}
- }
-
- fa := NewFullAction(fisher, fishTrapAction, "gain 2 resource")
- fa.tag = "fishTrapAction"
- fisher.FullActions = append(fisher.FullActions, fa)
-}
-
-func (*fishTrapAoE) onLeaving(p Permanent) {
- if p.Card().Name != "nautics/fisher" {
- return
- }
-
- fisher := p.(*Unit)
- for i, fa := range fisher.FullActions {
- if fa.tag != "fishTrapAction" {
- continue
- }
- fisher.FullActions[i] = fisher.FullActions[len(fisher.FullActions)-1]
- fisher.FullActions = fisher.FullActions[:len(fisher.FullActions)-1]
- break
- }
-}
+ }, "gain 2 resource", "fishTrapAction")
type fishTrapImpl struct {
cardImplementation
- aoe fishTrapAoE
+ aoe areaEffect
}
+func (*fishTrapImpl) stateBasedActions(s *State, p Permanent) {}
+
func (i *fishTrapImpl) onEntering(t *Tile) {
s := t.Permanent.Controller().gameState
for _, tile := range TilesInRange(s.Map, t.Permanent, 1) {
- tile.addEffect(&i.aoe)
+ tile.addEffect(i.aoe)
}
}
func (i *fishTrapImpl) onLeaving(t *Tile) {
s := t.Permanent.Controller().gameState
for _, tile := range TilesInRange(s.Map, t.Permanent, 1) {
- tile.removeEffect(&i.aoe)
+ tile.removeEffect(i.aoe)
}
}
@@ -126,12 +103,12 @@ func (*fisherImpl) fullActions(u *Unit) []*FullAction {
resolvePrototype := func(a Action) ActionResolveFunc {
u := a.Source().(*Unit)
return func(s *State) {
- t := a.Targets().sel[0].(*Tile)
+ t := a.Target().sel[0].(*Tile)
s.AddNewArtifact(NewCard("nautics/fish_trap"), t.Position, u.Controller())
}
}
a := NewFullAction(u, resolvePrototype, "create fish trap")
- a.targets = newTargets(s, []string{"adjacent water tile"}, a)
+ a.targets = newTargets(newTarget(s, newTargetDesc("adjacent free water tile"), a))
return []*FullAction{a}
}
@@ -164,7 +141,7 @@ func (*sailorImpl) onUnpile(containing Permanent) {
type tidesChangeImpl struct{ cardImplementation }
func (*tidesChangeImpl) onPlay(s *State, _ *Card, _ *Player, _ *Targets) {
- s.Map.redistributeStoreCards(s.Rand)
+ s.redistributeMapStoreCards()
}
type dejaVuImpl struct{ cardImplementation }
@@ -327,7 +304,7 @@ func (*unholyCannonballImpl) onPlay(s *State, _ *Card, kraken *Player, _ *Target
kraken.gainResource(5)
} else {
for _, u := range enemiesInRange2 {
- u.addMarks(UnitStates.Panic, 1)
+ u.adjustMarks(UnitStates.Panic, 1)
}
}
}
@@ -341,7 +318,7 @@ func init() {
"base/misinformation": &misinformationImpl{},
"nautics/captain": &captainImpl{},
- "nautics/fish_trap": &fishTrapImpl{},
+ "nautics/fish_trap": &fishTrapImpl{aoe: fishTrapAoE},
"nautics/fisher": &fisherImpl{},
"nautics/sailor": &sailorImpl{},