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authorFlorian Fischer <florian.fischer@muhq.space>2024-12-27 12:40:19 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:58 +0100
commit4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 (patch)
treec6998ac54687c442ad0baa541edd0fbf917b1308 /go/game/map.go
parent5aa8e7ddbc41aed55e7918e6afaec0b5c07fa510 (diff)
downloadmuhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.tar.gz
muhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.zip
introduce game.State interface abstraction
This allows to not use the internal game state directly from client code.
Diffstat (limited to 'go/game/map.go')
-rw-r--r--go/game/map.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/go/game/map.go b/go/game/map.go
index 378e9f2c..e0c99911 100644
--- a/go/game/map.go
+++ b/go/game/map.go
@@ -29,7 +29,7 @@ type MapYml struct {
StartDeckList string `yaml:"start_deck_list"`
}
-func DummyWinCondition(*State) []*Player {
+func DummyWinCondition(*LocalState) []*Player {
return []*Player{}
}
@@ -38,7 +38,7 @@ type Map struct {
symbols map[string]string
ResourceGain int
StartDeckList string
- WinCondition func(*State) []*Player
+ WinCondition func(*LocalState) []*Player
Stores map[Position]*Store
}