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| author | Florian Fischer <florian.fischer@muhq.space> | 2023-02-15 16:31:06 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:50:10 +0200 |
| commit | f369b11bd584c5ec22a4e8e009fbac54101813ce (patch) | |
| tree | dc172ab22aa3ce4986982212b7eb77c785e04328 /go/game/range.go | |
| parent | b810c024c301fdbe3d0833422bd18449d66d276a (diff) | |
| download | muhqs-game-f369b11bd584c5ec22a4e8e009fbac54101813ce.tar.gz muhqs-game-f369b11bd584c5ec22a4e8e009fbac54101813ce.zip | |
fix ai NPE when selecting a unit where to spawn frost pylon
The NPE is caused by any piled permanent with which TilesInRange is
called.
Diffstat (limited to 'go/game/range.go')
| -rw-r--r-- | go/game/range.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/range.go b/go/game/range.go index bb60b54c..5f9d8e80 100644 --- a/go/game/range.go +++ b/go/game/range.go @@ -76,5 +76,5 @@ func TilesInRangeFromOrigin(m *Map, origin Position, r int) []*Tile { } func TilesInRange(m *Map, p Permanent, r int) []*Tile { - return TilesInRangeFromOrigin(m, p.Tile().Position, r) + return TilesInRangeFromOrigin(m, TileOrContainingPermTile(p).Position, r) } |
