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authorFlorian Fischer <florian.fischer@muhq.space>2024-12-27 12:40:19 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:58 +0100
commit4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 (patch)
treec6998ac54687c442ad0baa541edd0fbf917b1308 /go/game/tile.go
parent5aa8e7ddbc41aed55e7918e6afaec0b5c07fa510 (diff)
downloadmuhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.tar.gz
muhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.zip
introduce game.State interface abstraction
This allows to not use the internal game state directly from client code.
Diffstat (limited to 'go/game/tile.go')
-rw-r--r--go/game/tile.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/tile.go b/go/game/tile.go
index 89d3ec3f..4bfdcf9e 100644
--- a/go/game/tile.go
+++ b/go/game/tile.go
@@ -90,7 +90,7 @@ var TileNames = map[string]TileType{
var farmEffect areaEffect = newGrantFullActionEffect("misc/farmer",
func(a Action) ActionResolveFunc {
u := a.Source().(*Unit)
- return func(s *State) {
+ return func(s *LocalState) {
controller := u.Controller()
controller.gainResource(3)
}