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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-25 23:08:47 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:06 +0200
commit3d36d1d0254b8aeecc889a2a49cbcced458cbe9c (patch)
tree38dd0851d8eaa6535d05b97f29f65fc35655a5ef /go/game/tile.go
parent19fb1a7e5c5883f49e944b6499fa1ced207a3e39 (diff)
downloadmuhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.tar.gz
muhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.zip
intermediate commit
* Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code
Diffstat (limited to 'go/game/tile.go')
-rw-r--r--go/game/tile.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/tile.go b/go/game/tile.go
index 9034203d..f8d160da 100644
--- a/go/game/tile.go
+++ b/go/game/tile.go
@@ -90,7 +90,7 @@ type Tile struct {
}
func (t *Tile) String() string {
- return fmt.Sprintf("%v@%v", t.Type, t.Position)
+ return fmt.Sprintf("%v", t.Position)
}
func INVALID_TILE() Tile {