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| author | Florian Fischer <florian.fischer@muhq.space> | 2024-12-27 12:40:19 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:58 +0100 |
| commit | 4e2ab55d345fd5e5c5d2d5bc56948611b15564d5 (patch) | |
| tree | c6998ac54687c442ad0baa541edd0fbf917b1308 /go/game/tile.go | |
| parent | 5aa8e7ddbc41aed55e7918e6afaec0b5c07fa510 (diff) | |
| download | muhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.tar.gz muhqs-game-4e2ab55d345fd5e5c5d2d5bc56948611b15564d5.zip | |
introduce game.State interface abstraction
This allows to not use the internal game state directly from client
code.
Diffstat (limited to 'go/game/tile.go')
| -rw-r--r-- | go/game/tile.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/go/game/tile.go b/go/game/tile.go index 89d3ec3f..4bfdcf9e 100644 --- a/go/game/tile.go +++ b/go/game/tile.go @@ -90,7 +90,7 @@ var TileNames = map[string]TileType{ var farmEffect areaEffect = newGrantFullActionEffect("misc/farmer", func(a Action) ActionResolveFunc { u := a.Source().(*Unit) - return func(s *State) { + return func(s *LocalState) { controller := u.Controller() controller.gainResource(3) } |
