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authorFlorian Fischer <florian.fischer@muhq.space>2025-07-22 11:09:44 -0400
committerFlorian Fischer <florian.fischer@muhq.space>2025-07-22 12:54:28 -0400
commit7f4ba6774db54e8bb427024dca05c7c16efa7039 (patch)
tree81db9aae21b6d410f32ff8947800593afd4fd38c /go/game/unit.go
parenteb2fc0af7db8614024f6d73093ccb0825c8a1cc0 (diff)
downloadmuhqs-game-7f4ba6774db54e8bb427024dca05c7c16efa7039.tar.gz
muhqs-game-7f4ba6774db54e8bb427024dca05c7c16efa7039.zip
implement house tile effect
Diffstat (limited to 'go/game/unit.go')
-rw-r--r--go/game/unit.go5
1 files changed, 0 insertions, 5 deletions
diff --git a/go/game/unit.go b/go/game/unit.go
index a096c0f2..75015a30 100644
--- a/go/game/unit.go
+++ b/go/game/unit.go
@@ -145,11 +145,6 @@ func (u *Unit) IsDestroyed() bool {
return u.damage >= u.Health
}
-func (u *Unit) Attackable() bool {
- // Only units on the map are attackable
- return u.tile != nil
-}
-
func (u *Unit) HasFullAction() bool {
return len(u.FullActions) > 0
}