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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-12 08:25:58 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:36 +0200
commit8a00fc998d0e803e835c800b50d9c8e4cdb287a0 (patch)
tree55dfcb32b434deb06ba89fe8e7714964ad3a5221 /go/game/unit_test.go
parent661cfcad1cb8ff95bb0c86efab19263b3e49b9a0 (diff)
downloadmuhqs-game-8a00fc998d0e803e835c800b50d9c8e4cdb287a0.tar.gz
muhqs-game-8a00fc998d0e803e835c800b50d9c8e4cdb287a0.zip
support parsing of simple equipment effects
Diffstat (limited to 'go/game/unit_test.go')
-rw-r--r--go/game/unit_test.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/go/game/unit_test.go b/go/game/unit_test.go
index b93f658d..d6ad271c 100644
--- a/go/game/unit_test.go
+++ b/go/game/unit_test.go
@@ -71,12 +71,12 @@ symbols:
}
if f.Attack.Valid() {
- t.Fatalf("fisher has still a valid atack")
+ t.Fatalf("fisher has still a valid attack")
}
addPermanentToPile(a, sword)
if a.Attack.attacks[0] != 2 {
- t.Fatalf("archer's mele attack is not 2")
+ t.Fatalf("archer's melee attack is not 2")
}
}