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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-25 23:08:47 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:06 +0200
commit3d36d1d0254b8aeecc889a2a49cbcced458cbe9c (patch)
tree38dd0851d8eaa6535d05b97f29f65fc35655a5ef /go/game/unit_test.go
parent19fb1a7e5c5883f49e944b6499fa1ced207a3e39 (diff)
downloadmuhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.tar.gz
muhqs-game-3d36d1d0254b8aeecc889a2a49cbcced458cbe9c.zip
intermediate commit
* Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code
Diffstat (limited to 'go/game/unit_test.go')
-rw-r--r--go/game/unit_test.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/go/game/unit_test.go b/go/game/unit_test.go
index 4b0ee8cc..4cfcdfb9 100644
--- a/go/game/unit_test.go
+++ b/go/game/unit_test.go
@@ -33,7 +33,7 @@ symbols:
sword := newEquipmentFromPath("base/sword", s.Map.TileAt(Position{0, 1}), p)
s.AddPermanent(sword)
- a.move(s, f.Tile())
+ movePermanent(a, f.Tile())
if len(f.Pile()) != 1 {
t.Fatalf("fisher's pile size is not 1")
}
@@ -65,7 +65,7 @@ symbols:
t.Fatalf("Piled archer has attackable tiles")
}
- a.move(s, s.Map.TileAt(Position{1, 1}))
+ movePermanent(a, s.Map.TileAt(Position{1, 1}))
if len(f.Pile()) != 0 {
t.Fatalf("fisher's pile is not empty")
}