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| author | Florian Fischer <florian.fischer@muhq.space> | 2023-02-04 18:51:31 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:46:40 +0200 |
| commit | 8c3456f5a120a00f8a4e89065d7d50f2c1b4ad0d (patch) | |
| tree | 6e201152c264184bcd5aad784386654e921c8634 /go/game/unit_test.go | |
| parent | 083ec284a9ef286729e544df9340a12760f03ab7 (diff) | |
| download | muhqs-game-8c3456f5a120a00f8a4e89065d7d50f2c1b4ad0d.tar.gz muhqs-game-8c3456f5a120a00f8a4e89065d7d50f2c1b4ad0d.zip | |
improve permanent pile support
* Fix alot of bugs caused by permanents without tiles
* Implement a permanent choice to select the permanents in a pile
* Fix how pile hooks are called
Diffstat (limited to 'go/game/unit_test.go')
| -rw-r--r-- | go/game/unit_test.go | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/go/game/unit_test.go b/go/game/unit_test.go index 341fb350..d6b5b079 100644 --- a/go/game/unit_test.go +++ b/go/game/unit_test.go @@ -44,6 +44,18 @@ symbols: } } + if INVALID_ATTACK(f.Attack) { + t.Fatalf("fisher has an invalid attack") + } + + if a.Attackable() { + t.Fatalf("Piled archer is attackable") + } + + if len(a.AttackableTiles(s.Map)) != 0 { + t.Fatalf("Piled archer has attackable tiles") + } + a.move(s, s.Map.TileAt(Position{1, 1})) if len(f.Pile()) != 0 { t.Fatalf("fisher's pile is not empty") |
