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authorFlorian Fischer <florian.fischer@muhq.space>2023-01-20 12:00:32 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2023-01-26 22:17:17 +0100
commit5c8dd17404820e631fa3d5a82a67f07d067695bd (patch)
tree5ce54fc2a15fd005b55f92e3dbee600a5c6237fa /go/ui/mapView.go
parenta72f4331a052c3e01ee27fc2cb96c9c12fed1651 (diff)
downloadmuhqs-game-5c8dd17404820e631fa3d5a82a67f07d067695bd.tar.gz
muhqs-game-5c8dd17404820e631fa3d5a82a67f07d067695bd.zip
intermediate commit
* Add static analysis and improve Makefile * Implement hints from static code analysis
Diffstat (limited to 'go/ui/mapView.go')
-rw-r--r--go/ui/mapView.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/go/ui/mapView.go b/go/ui/mapView.go
index 43ea0f01..39c92ae4 100644
--- a/go/ui/mapView.go
+++ b/go/ui/mapView.go
@@ -98,7 +98,7 @@ func (vw *MapView) drawMapLayer(screen *ebiten.Image) {
x_px, y_px := 0.0, 0.0
for y := 0; y < len(vw.gameState.Map.Tiles); y++ {
for x := 0; x < len(vw.gameState.Map.Tiles[y]); x++ {
- pos := game.Position{x, y}
+ pos := game.Position{X: x, Y: y}
tile := vw.gameState.Map.TileAt(pos)
tileImg := assets.GetTile(tile.Raw)