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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-07-24 05:28:56 -0400 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-07-24 12:22:10 -0400 |
| commit | 9175de76012680eb10807380c64156a723d48fae (patch) | |
| tree | 5904d8bd4932ac796ed51078608c73d444953ea6 /go | |
| parent | e78e8fb6ae67e9cd188515c1c806dfa2751327c4 (diff) | |
| download | muhqs-game-9175de76012680eb10807380c64156a723d48fae.tar.gz muhqs-game-9175de76012680eb10807380c64156a723d48fae.zip | |
panic if unit ai posts a nil action
Diffstat (limited to 'go')
| -rw-r--r-- | go/game/ai.go | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/go/game/ai.go b/go/game/ai.go index 07440899..abdebba4 100644 --- a/go/game/ai.go +++ b/go/game/ai.go @@ -577,7 +577,6 @@ func TargetOrientedAI(ai *UnitAI) { // If there is no special case for a unit, a rough heuristic is used to determinw the AI. // Units with full actions are shy and everything else is aggresive. func SuggestUnitAI(unit *Unit) string { - log.Println(unit.card.Name) switch unit.card.Name { case "King": return "shy" @@ -660,6 +659,9 @@ func (ai *SimpleAiControl) handlePriority() Action { u.tap() continue } + if a == nil && more { + log.Fatal(uAi, "returned a nil action") + } return a } } |
