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authorFlorian Fischer <florian.fischer@muhq.space>2023-01-20 03:25:14 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2023-01-26 22:17:17 +0100
commitb0625b49ef265ca42df81fcea7fbbd6b4dbf8a5b (patch)
tree8492ea7e0b71b777e6b73d7026eeb5443e9931a9 /go
parentebff1227019adf923a812513bf1ae3688a8e75ca (diff)
downloadmuhqs-game-b0625b49ef265ca42df81fcea7fbbd6b4dbf8a5b.tar.gz
muhqs-game-b0625b49ef265ca42df81fcea7fbbd6b4dbf8a5b.zip
sanity check calculated x and y before using it as slice index
Diffstat (limited to 'go')
-rw-r--r--go/ui/mapView.go4
1 files changed, 4 insertions, 0 deletions
diff --git a/go/ui/mapView.go b/go/ui/mapView.go
index c292d526..43ea0f01 100644
--- a/go/ui/mapView.go
+++ b/go/ui/mapView.go
@@ -173,6 +173,10 @@ func (vw *MapView) FindObjectAt(x_px, y_px int) interface{} {
x := x_px / TILE_WIDTH
y := y_px / TILE_HEIGHT
+ if x < 0 || y < 0 {
+ return nil
+ }
+
// TODO: detect if a permanent or the containing tile was selected
for _, u := range vw.gameState.Permanents {
pos := u.GetTile().Position