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authorFlorian Fischer <florian.fischer@muhq.space>2021-12-12 10:56:35 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2021-12-12 10:57:04 +0100
commit794f4f152e5fbf001d7f8ece41563baa02f8147b (patch)
tree07ecc309de2c47c266a05b9934632229814427ff /rules/en
parente2ce125369d2d8d610fb327fe3e2a68e6ebb0796 (diff)
downloadmuhqs-game-794f4f152e5fbf001d7f8ece41563baa02f8147b.tar.gz
muhqs-game-794f4f152e5fbf001d7f8ece41563baa02f8147b.zip
Improve AI rules
* Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/ai.md10
1 files changed, 6 insertions, 4 deletions
diff --git a/rules/en/ai.md b/rules/en/ai.md
index 941d9620..609123bc 100644
--- a/rules/en/ai.md
+++ b/rules/en/ai.md
@@ -39,9 +39,9 @@ Any ambiguity is decided at random (multiple units in attack range, multiple mos
move to random tile in movement Range
proceed at 1.
-## target-oriented TARGET
+## Target-oriented TARGET
1. Use full action if possible
- 2a. If a TARGET exists
+ 2a. If a TARGET exists and is reachable
Move onto or towards nearest TARGET
3a. If enemy Unit in attack Range
attack enemy Unit in Range
@@ -70,8 +70,10 @@ It starts the game with *The Kraken* unit on its spawn tile.
# The Tyrant
-Instructions for the opponent player in "The Tyrant" game mode.
-It starts the game with the *The Tyrant* unit on its spawn tile.
+* Instructions for the opponent player in "The Tyrant" game mode.
+* It starts the game with the *The Tyrant* unit on its spawn tile.
+* The players win if they kill *The Tyrant*.
+* They loose the game if at least 2 repression marks per player are placed on *The Tyrant*.
## Turn structure
0. (Shuffle discard pile into empty deck)