aboutsummaryrefslogtreecommitdiff
path: root/rules/en
diff options
context:
space:
mode:
authorFlorian Fischer <florian.fischer@muhq.space>2021-12-12 11:56:46 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2021-12-12 11:56:46 +0100
commita4817c436cca4ccbef763dbb4c50147840dcffc1 (patch)
tree023af516af5766ea53c6194dbafdc98dbbadea03 /rules/en
parentd5f915711e3a2d309717658ec5e000c94ead4c73 (diff)
downloadmuhqs-game-a4817c436cca4ccbef763dbb4c50147840dcffc1.tar.gz
muhqs-game-a4817c436cca4ccbef763dbb4c50147840dcffc1.zip
[tiles] add rules for stores
Diffstat (limited to 'rules/en')
-rw-r--r--rules/en/tiles.md9
1 files changed, 8 insertions, 1 deletions
diff --git a/rules/en/tiles.md b/rules/en/tiles.md
index be268925..f4f54590 100644
--- a/rules/en/tiles.md
+++ b/rules/en/tiles.md
@@ -47,7 +47,7 @@
## Wall
-* Walls are constructions to prevent movement of troups
+* Walls are constructions to prevent movement of troops
* **Unit** can not be placed on walls
* Treat **walls** as neutral **artifacts** with *solid 10* (no **units** can *switch place* or *carry* them)
@@ -55,3 +55,10 @@
* Gates are passable parts of walls
* **Units** must end their movement on the first **gate** tile they enter
+
+## Stores
+
+* A place to buy shiny new things
+* **Stores** are tiles to but cards in player vs AI games
+* All available cards are randomly and distributed between all **Stores** face-down
+* If a **unit** is placed on a **store** its controller may buy cards from this **store**