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authorFlorian Fischer <florian.fischer@muhq.space>2025-01-25 10:20:32 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-25 10:20:32 +0100
commit3d37f9386caf024659bac381d906cb734aa6c295 (patch)
treeeb9bde124c7b543a4f4f435b012ef608465d51dd /rules
parent7aec1a81408f2e4824929d823d6c79f5caaa6a79 (diff)
downloadmuhqs-game-3d37f9386caf024659bac381d906cb734aa6c295.tar.gz
muhqs-game-3d37f9386caf024659bac381d906cb734aa6c295.zip
rules: fix melee typo
Diffstat (limited to 'rules')
-rw-r--r--rules/en/rules.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index cf90ac3c..dd663c08 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -305,7 +305,7 @@ For each permanent in the pile
* **[Free Actions](#free-actions)**
* They can have passive effects
* They can have **[state effects](#state-marks)** (symbolized with a status specific mark on the card)
-* They can have **Mele** or **ranged combat**
+* They can have **Melee** or **ranged combat**
* **Melee**: **Attack** with **range** 1
* **Ranged combat**: **Attack** with **Range** > 1
* **Units** with **ranged combat** can also fight in **melee**