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authorFlorian Fischer <florian.fischer@muhq.space>2025-08-06 15:28:55 +0200
committerFlorian Fischer <florian.fischer@muhq.space>2025-08-20 15:57:34 +0200
commit407e1b89cbe4ad18b9f90da13e154421dff45571 (patch)
tree899d9720520d394fb3aca2968f34b65c12fdf0c6 /rules
parent04dc78977c3d15e60bec5a4d19416ded1b94907d (diff)
downloadmuhqs-game-407e1b89cbe4ad18b9f90da13e154421dff45571.tar.gz
muhqs-game-407e1b89cbe4ad18b9f90da13e154421dff45571.zip
allow tokens to have buy costs
This allows tokens to be affected buy buy cost dependent effects, like the missionary. Additionally, tokens can not be part of a shop or deck anyway.
Diffstat (limited to 'rules')
-rw-r--r--rules/en/rules.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md
index aed85a91..939c78db 100644
--- a/rules/en/rules.md
+++ b/rules/en/rules.md
@@ -324,9 +324,8 @@ packsize = number
## Tokens
1. Representations of cards created during the game are called **tokens**
-2. **Tokens** have no **buying cost**
-3. **Tokens** can not exist in a **discard pile** or **decks**
-4. If a **token** would be put into a **discard pile** or **deck**, instead remove it from the game
+2. **Tokens** can only exist on the **map**
+3. If a **token** leaves the **map**, remove it from the game
# Range