diff options
| -rw-r--r-- | data/cards/exp1/annoying_bard.yml | 4 | ||||
| -rw-r--r-- | data/cards/exp1/backup!.yml | 2 | ||||
| -rw-r--r-- | data/cards/exp1/explosives.yml | 4 | ||||
| -rw-r--r-- | data/cards/exp1/power_to_the_people!.yml | 2 | ||||
| -rw-r--r-- | data/cards/exp1/standard.yml | 4 | ||||
| -rw-r--r-- | data/cards/exp1/taunter.yml | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/annoying_bard.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/backup!.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/explosives.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/power_to_the_people!.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/standard.tex | 2 | ||||
| -rw-r--r-- | latex/cards/en/exp1/taunter.tex | 2 |
12 files changed, 15 insertions, 15 deletions
diff --git a/data/cards/exp1/annoying_bard.yml b/data/cards/exp1/annoying_bard.yml index bfd3543d..4df64440 100644 --- a/data/cards/exp1/annoying_bard.yml +++ b/data/cards/exp1/annoying_bard.yml @@ -7,8 +7,8 @@ movement: 2 buy: 3 upkeep: 1 effect: - en: If Anoying Bard moved this turn adjacent Units have +1 Movement, otherwise +1 Attack + en: If Annoying Bard moved this turn adjacent units have +1 movement, otherwise +1 attack de: Falls sich der Nervige Barde diesen Zug bereits bewegt hat erhalten benachbarte Units +1 Bewegung anderenfalls +1 Angriff latex_effect: - en: If Anoying Bard moved this turn adjacent Units have +1~Movement, otherwise +1~Attack + en: If Annoying Bard moved this turn adjacent units have +1~movement, otherwise +1~attack de: Falls sich der Nervige Barde diesen Zug bereits bewegt hat erhalten benachbarte Units +1~Bewegung anderenfalls +1~Angriff diff --git a/data/cards/exp1/backup!.yml b/data/cards/exp1/backup!.yml index aed2af92..9799314a 100644 --- a/data/cards/exp1/backup!.yml +++ b/data/cards/exp1/backup!.yml @@ -5,5 +5,5 @@ type: spell buy: 7 play: 5 effect: - en: Create two Recruit tokens in Range 1 of an allied Unit + en: Create two Recruit tokens in range 1 of an allied unit de: Erzeuge zwei Rekrut Tokens in Range 1 einer verbündeten Unit diff --git a/data/cards/exp1/explosives.yml b/data/cards/exp1/explosives.yml index 7b73310f..1fde3ca2 100644 --- a/data/cards/exp1/explosives.yml +++ b/data/cards/exp1/explosives.yml @@ -7,14 +7,14 @@ play: 2X effect: en: - Solid 2. - - Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in Range 1 + - Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in range 1 de: - Solide 2. - Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2 Schaden zu und neutraliziere alle Gebäude Felder in Range 1 latex_effect: en: - Solid 2. - - "Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1" + - "Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in range~1" de: - Solide 2. - "Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2~Schaden zu und neutraliziere alle Gebäude Felder in Range~1" diff --git a/data/cards/exp1/power_to_the_people!.yml b/data/cards/exp1/power_to_the_people!.yml index 5ece6b56..649dbbc8 100644 --- a/data/cards/exp1/power_to_the_people!.yml +++ b/data/cards/exp1/power_to_the_people!.yml @@ -5,5 +5,5 @@ type: spell buy: 7 play: 3 effect: - en: Gain 1 Resource for each Unit you control + en: Gain 1 Resource for each unit you control de: Erhalte 1 Ressource für jede Unit die du kontrollierst diff --git a/data/cards/exp1/standard.yml b/data/cards/exp1/standard.yml index ca4620d3..f50c7c90 100644 --- a/data/cards/exp1/standard.yml +++ b/data/cards/exp1/standard.yml @@ -6,14 +6,14 @@ buy: 7 play: 5 effect: en: - - When standard is placed onto the battlefield create a recruit token in range 1. + - When standard is placed onto the battlefield create a Recruit token in range 1. - Units can be played on adjacent tiles de: - Wenn die Standarte auf das Spielfeld gelegt wird erzeuge einen Rekrut Token in Range 1. - Units können auf angrenzenden Feldern ausgespielt werden latex_effect: en: - - "When standard is placed onto the battlefield create a recruit token in range~1.\\vspace{0.2cm}\\\\" + - "When standard is placed onto the battlefield create a Recruit token in range~1.\\vspace{0.2cm}\\\\" - Units can be played on adjacent tiles de: - "Wenn die Standarte auf das Spielfeld gelegt wird erzeuge einen Rekrut Token in Range~1.\\vspace{0.2cm}\\\\" diff --git a/data/cards/exp1/taunter.yml b/data/cards/exp1/taunter.yml index 5a4df24c..254601a1 100644 --- a/data/cards/exp1/taunter.yml +++ b/data/cards/exp1/taunter.yml @@ -7,5 +7,5 @@ movement: 2 buy: 7 upkeep: 1 full_action: - en: Put a rage mark on one Unit in Range 3 + en: Put a rage mark on one unit in range 3 de: Lege eine Wut Marke auf ein Ziel-Unit in Range 3 diff --git a/latex/cards/en/exp1/annoying_bard.tex b/latex/cards/en/exp1/annoying_bard.tex index cef23cbf..57d04181 100644 --- a/latex/cards/en/exp1/annoying_bard.tex +++ b/latex/cards/en/exp1/annoying_bard.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeUnit{Annoying Bard} \cardbuycost{3} -\cardsplitcontent{Health: 1\\Movement: 2}{If Anoying Bard moved this turn adjacent Units have +1~Movement, otherwise +1~Attack} +\cardsplitcontent{Health: 1\\Movement: 2}{If Annoying Bard moved this turn adjacent units have +1~movement, otherwise +1~attack} \cardplaycost{1} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/backup!.tex b/latex/cards/en/exp1/backup!.tex index 69896a5f..1acb1821 100644 --- a/latex/cards/en/exp1/backup!.tex +++ b/latex/cards/en/exp1/backup!.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeSpell{Backup!} \cardbuycost{7} -\cardcontent{Create two Recruit tokens in Range 1 of an allied Unit} +\cardcontent{Create two Recruit tokens in range 1 of an allied unit} \cardplaycost{5} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/explosives.tex b/latex/cards/en/exp1/explosives.tex index fa157992..8e1826b3 100644 --- a/latex/cards/en/exp1/explosives.tex +++ b/latex/cards/en/exp1/explosives.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeArtifact{Explosives} \cardbuycost{3} -\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1} +\cardcontent{Solid 2.Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in range~1} \cardplaycost{2X} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/power_to_the_people!.tex b/latex/cards/en/exp1/power_to_the_people!.tex index ac4e5c13..a3a29434 100644 --- a/latex/cards/en/exp1/power_to_the_people!.tex +++ b/latex/cards/en/exp1/power_to_the_people!.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeSpell{Power To The People!} \cardbuycost{7} -\cardcontent{Gain 1 Resource for each Unit you control} +\cardcontent{Gain 1 Resource for each unit you control} \cardplaycost{3} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/standard.tex b/latex/cards/en/exp1/standard.tex index 2bdfbb14..5cec510d 100644 --- a/latex/cards/en/exp1/standard.tex +++ b/latex/cards/en/exp1/standard.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeArtifact{Standard} \cardbuycost{7} -\cardcontent{When standard is placed onto the battlefield create a recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles} +\cardcontent{When standard is placed onto the battlefield create a Recruit token in range~1.\vspace{0.2cm}\\Units can be played on adjacent tiles} \cardplaycost{5} \cardmodule{exp1} \cardborder diff --git a/latex/cards/en/exp1/taunter.tex b/latex/cards/en/exp1/taunter.tex index 382919f5..841ecfcc 100644 --- a/latex/cards/en/exp1/taunter.tex +++ b/latex/cards/en/exp1/taunter.tex @@ -6,7 +6,7 @@ \begin{tikzpicture} \cardtypeUnit{Taunter} \cardbuycost{7} -\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one Unit in Range 3} +\cardsplitcontent{Health: 1\\Movement: 2}{\faRedo: Put a rage mark on one unit in range 3} \cardplaycost{1} \cardmodule{exp1} \cardborder |
