diff options
Diffstat (limited to 'data/base.ini')
| -rw-r--r-- | data/base.ini | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/data/base.ini b/data/base.ini new file mode 100644 index 00000000..3822e581 --- /dev/null +++ b/data/base.ini @@ -0,0 +1,102 @@ +[Sword] +type = equipment +buy = 5 +play = 2 +durability = 3 +effect = equipped unit gains +1 Melee Damage + +[Great Sword] +type = equipment +buy = 10 +play = 4 +durability = 3 +effect = equipped unit gains +2 Melee Damage + +[Shield] +type = equipment +buy = 5 +play = 1 +durability = 3 +effect = equipped unit gains +1 Health + +[Tower Shield] +type = equipment +buy = 7 +play = 2 +durability = 3 +effect = Equipped unit has +2 Health + +[Archer] +type = unit +attack = 1 Range 2 +health = 2 +movement = 2 +buy = 5 +upkeep = 1 + +[Knight] +type = unit +attack = 2 +health = 2 +movement = 2 +buy = 7 +upkeep = 2 +effect = + 1 armor + +[Pikeman] +type = unit +attack = 1 +health = 2 +movement = 1 +buy = 5 +upkeep = 1 +effect = Range 2 against Units with Movement >= 3 + +[Cavalry] +type = unit +attack = 2 +health = 1 +movement = 4 +buy = 5 +upkeep = 2 + +[Tax Collector] +type = unit +health = 1 +movement = 2 +buy = 5 +upkeep = 1 +full_action = get 2 additional ressource + +[Pioneer] +type = unit +health = 5 +movement = 1 +buy = 7 +upkeep = 1 +full_action = Neutralize adjacent tile + +[Recruiter] +type = unit +attack = 1 +health = 2 +movement = 2 +buy = 10 +upkeep = 1 +E = Spawn units on adjacent tiles + +[Missionary] +type = unit +health = 1 +movement = 2 +buy = 10 +upkeep = 2 +full_action = put two faith counters on target Unit. If there are more faith counters than the units buying cost you control target unit. + +[Cavl. Archer] +type = unit +attack = 1 Range 2 +health = 1 +movement = 4 +buy = 10 +upkeep = 2
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