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-rw-r--r--data/cards/exp1/explosives.yml4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/cards/exp1/explosives.yml b/data/cards/exp1/explosives.yml
index 7b73310f..1fde3ca2 100644
--- a/data/cards/exp1/explosives.yml
+++ b/data/cards/exp1/explosives.yml
@@ -7,14 +7,14 @@ play: 2X
effect:
en:
- Solid 2.
- - Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in Range 1
+ - Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2 damage to all Units and neutralize all building tiles in range 1
de:
- Solide 2.
- Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2 Schaden zu und neutraliziere alle Gebäude Felder in Range 1
latex_effect:
en:
- Solid 2.
- - "Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in Range~1"
+ - "Explosives enter play with X fuse marks. Each Upkeep remove a fuse mark then if there are no fuse marks left destroy it, deal 2~damage to all Units and neutralize all building tiles in range~1"
de:
- Solide 2.
- "Sprengstoff kommt mit X Lunten Marken in Spiel. Entferne jeden Upkeep eine Lunten Marke. Wenn du die letzte Lunten Marke entfernst zerstöre Sprengstoff, füge allen Units 2~Schaden zu und neutraliziere alle Gebäude Felder in Range~1"