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diff --git a/data/kraken.ini b/data/kraken.ini
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-[The Kraken]
-type = unit
-health = 5
-attack = 1
-
-[Frost Pylon]
-type = artifact
-buy = 5
-effect = Enemy units in range 1 can't activate abilities except: "\\faRedo: put a crack counter on Frost Pylon". If there are three or more crack counter on Frost Pylon destroy it. Frots Pylon can be played next to a random enemy unit.
-
-[Ice Berg]
-type = artifact
-play = 3
-effect = Solid 3
-
-[Clownfish]
-type = unit
-ai = Shy
-health = 1
-movement = 2 swimming
-buy = 10
-upkeep = 2
-full_action = Get 4 additional Ressource
-
-[Angry Squid]
-type = unit
-ai = Aggressive
-attack = 1 Range 2
-health = 1
-movement = 2 swimming
-buy = 7
-upkeep = 2
-
-[Chachalot]
-type = unit
-ai = Wandering
-attack = 2
-health = 2
-movement = 2 swimming
-buy = 10
-upkeep = 2
-effect = + 1 Armor
-
-[Sailfish]
-type = unit
-ai = Aggressive
-attack = 1
-health = 1
-movement = 3
-buy = 7
-upkeep = 1
-
-[Dolphin]
-type = unit
-ai = Supportive
-health = 2
-movement = 2
-buy = 7
-upkeep = 1
-full_action = Give random Unit in range 1 random buff
-
-[Tentacle Slap]
-type = spell
-play = 3
-effect = Each player discards their hand
-
-[Tides Change]
-type = spell
-play = 5
-effect = Redistribute all store cards
-
-[Suprise]
-type = spell
-play = 1
-effect = Place the next Unit played this turn next to a random enemy Unit
-
-[Unholy Cannonball]
-type = spell
-play = 5
-effect = If no enemy Units are in range 2 of The Kraken gains 5 ressource and draws a card. \\ Otherwise put a fear counter on all enemy Units in range 2