diff options
Diffstat (limited to 'go/client/main.go')
| -rw-r--r-- | go/client/main.go | 578 |
1 files changed, 48 insertions, 530 deletions
diff --git a/go/client/main.go b/go/client/main.go index 10279085..63fcab00 100644 --- a/go/client/main.go +++ b/go/client/main.go @@ -1,35 +1,20 @@ package main import ( - "fmt" + "flag" "image/color" + "io" "log" + "os" "github.com/hajimehoshi/ebiten/v2" - "github.com/hajimehoshi/ebiten/v2/ebitenutil" - "github.com/hajimehoshi/ebiten/v2/inpututil" "muhq.space/muhqs-game/go/font" - "muhq.space/muhqs-game/go/game" - "muhq.space/muhqs-game/go/ui" ) const ( - SCREEN_WIDTH = 800 - SCREEN_HEIGHT = 1024 - - DEFAULT_BUTTON_HEIGHT = 40 - PASS_BUTTON_WIDTH = 100 - - RESOLVE_BUTTON_X = 500 - STACK_BUFFER_WIDTH = 300 - - HOVER_THRESHOLD = 60 - - HAND_VIEW_HEIGHT = 500 - HAND_VIEW_WIDTH = 500 - - STATE_BAR_WIDTH = 300 + WINDOW_WIDTH = 800 + WINDOW_HEIGHT = 1024 ) var playerColors = []color.RGBA{ @@ -37,542 +22,75 @@ var playerColors = []color.RGBA{ {1, 1, 0xff, 0xff}, } -// A simple structure to detect if the cursor has not moved for HOVER_THRESHOLD -// ticks. -// hoverDetector.update must be called during each Update invocation to track the -// frame and the current cursor position. -type hoverDetector struct { - last_x, last_y int - ticks int - // ResetFunc is called when the cursor has moved. - // If resetFunc returns true the hoverDetector is reset - // otherwise the reset is skipped. - resetFunc func() bool -} - -func (h *hoverDetector) update(x, y int) { - if x == h.last_x && y == h.last_y { - h.ticks++ - } else { - h.last_x, h.last_y = x, y - h.reset() - } -} - -func (h *hoverDetector) reset() { - if h.resetFunc != nil && !h.resetFunc() { - return - } - h.ticks = 0 - h.resetFunc = nil -} - -func (h *hoverDetector) startedHovering() bool { - return h.ticks == HOVER_THRESHOLD -} - -type Game struct { - screenWidth, screenHeight int - - selectedObject interface{} - hoverDetector hoverDetector - - handLayer *ui.HandView - stateBar *ui.StateBar - mapView *ui.MapView - actionChoice *ui.Choice - passButton *ui.SimpleButton - discardPileView *ui.PocList - discardPileButton *ui.SimpleButton - storeView *ui.PocList - storeButton *ui.SimpleButton - stackBuffer *ui.Buffer - prompt *ui.Prompt - widgets []ui.Widget - - activePlayer *game.Player - - playerCtrl *game.ChanPlayerControl - hasPriority bool - - gameState *game.State - storesOnMap bool -} - -func NewGame() *Game { - g := &Game{ - screenWidth: SCREEN_WIDTH, - screenHeight: SCREEN_HEIGHT, - } - - g.widgets = []ui.Widget{} - g.gameState = game.NewState() - - g.passButton = ui.NewSimpleButton(g.screenWidth-PASS_BUTTON_WIDTH, - g.screenHeight-DEFAULT_BUTTON_HEIGHT, - PASS_BUTTON_WIDTH, - DEFAULT_BUTTON_HEIGHT, - "Pass", - func(*ui.SimpleButton) { - if g.prompt != nil { - - a := g.prompt.Confirm() - log.Println("Prompt confirmation returned", a) - g.declareAction(a) - g.prompt = nil - g.removeWidget(g.prompt) - } else if g.hasPriority { - g.passPriority() - } - }) - - g.stackBuffer = ui.NewBuffer(g.screenWidth-STACK_BUFFER_WIDTH, g.passButton.Y-400, - STACK_BUFFER_WIDTH, 400) - return g -} - -func NewGameFromMap(mapName string) *Game { - g := NewGame() - g.loadMap(mapName) - return g -} - -func (g *Game) loadMap(mapName string) { - m, err := game.GetMap(mapName) - if err != nil { - log.Fatal(err) - } - g.gameState.Map = m - g.mapView = ui.NewMapView(g.gameState) - - storeTiles := m.FilterTiles(func(t *game.Tile) bool { return t.Type == game.TileTypes.Store }) - g.storesOnMap = len(storeTiles) > 0 -} - -// func NewGameFromMapWithPlayers(mapName string, players []string, decks []*game.Deck) *Game { -// g := NewGameFromMap(mapName) -// activePlayer := g.addPlayer(players[0], decks[0], ) -// g.initPlayerUi(activePlayer) - -// for i, p := range players[1:] { -// g.addPlayer(p, decks[i+1]) -// } -// return g -// } - -func (g *Game) addPlayer(name string, deck *game.Deck) *game.Player { - color := playerColors[len(g.gameState.Players)] - g.gameState.AddNewPlayer(name, deck, color) - return g.getPlayer(name) -} - -func (g *Game) getPlayer(name string) *game.Player { - for _, p := range g.gameState.Players { - if p.Name == name { - return p - } - } - return nil -} - -func (g *Game) initPlayerUi(player *game.Player) { - g.activePlayer = player - g.playerCtrl = game.NewChanPlayerControl() - player.Ctrl = g.playerCtrl - var x, y int - - g.handLayer = ui.NewHandView(0, - g.mapView.Height(), - HAND_VIEW_WIDTH, - g.screenHeight-g.mapView.Height()-DEFAULT_BUTTON_HEIGHT, - player.Hand, - true) - g.addWidget(g.handLayer) - - g.stateBar = ui.NewStateBar(0, - g.screenHeight-DEFAULT_BUTTON_HEIGHT, - STATE_BAR_WIDTH, - DEFAULT_BUTTON_HEIGHT, - g.gameState, - player) - g.addWidget(g.stateBar) - - g.discardPileButton = ui.NewSimpleButton(g.stateBar.Width, - g.screenHeight-DEFAULT_BUTTON_HEIGHT, - 150, - DEFAULT_BUTTON_HEIGHT, - "DiscardPile", - func(*ui.SimpleButton) { - if idx := g.findWidget(g.discardPileView); idx == -1 { - g.discardPileView.ForceRedraw() - g.addWidget(g.discardPileView) - } else { - g.removeWidget(g.discardPileView) - } - }) - g.addWidget(g.discardPileButton) - - x = g.discardPileButton.X + g.discardPileButton.Width/2 - y = g.screenHeight - DEFAULT_BUTTON_HEIGHT - g.discardPileView = ui.NewPocList(x, y, g.activePlayer.DiscardPile) - - if !g.storesOnMap { - x = g.stateBar.Width + g.discardPileButton.Width - y = g.screenHeight - DEFAULT_BUTTON_HEIGHT - g.storeButton = ui.NewSimpleButton(x, y, - 150, - DEFAULT_BUTTON_HEIGHT, - "Store", - func(*ui.SimpleButton) { - if idx := g.findWidget(g.storeView); idx == -1 { - g.showStore() - } else { - g.hideStore() - } - }) - g.addWidget(g.storeView) - - x = g.storeButton.X + g.storeButton.Width/2 - y = g.screenHeight - DEFAULT_BUTTON_HEIGHT - g.storeView = ui.NewPocList(x, y, g.activePlayer.Store) - } -} - -func (g *Game) showStore() { - g.storeView.ForceRedraw() - g.addWidget(g.storeView) -} - -func (g *Game) hideStore() { - g.removeWidget(g.storeView) -} - -func (g *Game) addWidget(w ui.Widget) { - g.widgets = append(g.widgets, w) -} - -func (g *Game) findWidget(widget ui.Widget) int { - for i, w := range g.widgets { - if w != widget { - continue - } - return i - } - return -1 -} - -func (g *Game) removeWidget(widget ui.Widget) { - idx := g.findWidget(widget) - if idx != -1 { - g.removeWidgetAt(idx) - } -} - -func (g *Game) removeWidgetAt(idx int) { - nwidgets := len(g.widgets) - g.widgets[idx] = g.widgets[nwidgets-1] - g.widgets = g.widgets[:nwidgets-1] -} - -func (g *Game) addActionChoice(perm game.Permanent, x, y int) { - actions := perm.AvailActionPrototypes() - if len(actions) > 0 { - g.selectedObject = perm - onClick := func(c *ui.Choice, x, y int) { - g.removeActionChoice() - g.selectedObject = actions[c.GetChoosen(x, y)] - } - g.actionChoice = ui.NewActionChoice(x, y, actions, onClick) - g.addWidget(g.actionChoice) - } -} - -func (g *Game) removeActionChoice() { - g.removeWidget(g.actionChoice) - g.actionChoice = nil -} - -func (g *Game) AddHighlight(obj interface{}) { - switch obj := obj.(type) { - case ui.HandCard: - g.handLayer.AddHighlightCard(obj.C) - case *game.Tile: - g.mapView.AddHighlightTile(obj) - } -} +var ( + playerName string + startDeckPath string +) -func (g *Game) clearMapHighlights() { - g.mapView.ClearPermanentsHighlights() - g.mapView.ClearTileHighlights() - g.mapView.ForceRedraw() -} +type app struct { + windowWidth int + windowHeight int -func (g *Game) declareAction(a game.Action) { - g.playerCtrl.SendAction(a) - g.clearMapHighlights() - g.handLayer.ClearHighlights() - g.hasPriority = false - g.hidePassButton() - g.stateBar.ForceRedraw() + active ebiten.Game + running bool } -func (g *Game) showPassButton() { - g.addWidget(g.passButton) +func (a *app) Update() error { + return a.active.Update() } -func (g *Game) hidePassButton() { - g.removeWidget(g.passButton) +func (a *app) Draw(screen *ebiten.Image) { + a.active.Draw(screen) } -func (g *Game) passPriority() { - g.declareAction(game.NewPassPriority(g.activePlayer)) +func (a *app) Layout(outsideWidth, outsideHeight int) (int, int) { + return a.windowWidth, a.windowHeight } -func (g *Game) handlePlayerNotifications() { - n := g.playerCtrl.RecvNotification() - for n != nil { - switch n.Notification { - case game.PriorityNotification: - g.showPassButton() - g.hasPriority = true - - case game.DeclaredActionNotification: - if n.Error != nil { - log.Fatal(n.Error) - } - a := n.Context.(game.Action) - g.stackBuffer.AddLine(a.String()) - - case game.ResolvedActionNotification: - g.clearMapHighlights() - g.stackBuffer.RemoveLast() - g.mapView.ForceRedraw() - - case game.BuyPrompt: - if !g.storesOnMap { - g.showStore() - } - - case game.HandCardSelectionPrompt: - ctx := n.Context.([]int) - min, max := ctx[0], ctx[1] - promptTxt := fmt.Sprintf("Select between %d and %d hand cards", min, max) - g.prompt = ui.NewHandCardPrompt(g.screenHeight/2, g.screenWidth, promptTxt) - g.addWidget(g.prompt) - g.showPassButton() - } - - g.stateBar.ForceRedraw() - g.handLayer.ForceRedraw() - - n = g.playerCtrl.RecvNotification() - } -} - -func (g *Game) findObjectAt(x, y int) interface{} { - // Iterate the widget in reverse order to ensure that objects are found - // in the newer widget possibly drawn over older ones - for i := len(g.widgets) - 1; i >= 0; i-- { - w := g.widgets[i] - if obj := w.FindObjectAt(x, y); obj != nil { - return obj - } - } - if obj := g.mapView.FindObjectAt(x, y); obj != nil { - return obj - } - - return nil -} - -func (g *Game) handleSelection(obj interface{}, x, y int) { - if obj == nil { - fmt.Printf("No object found at cursor position (%d, %d)\n", x, y) - return - } - - switch obj := obj.(type) { - case ui.Button: - obj.Click(x, y) +func main() { + font.InitFont() - case *game.Tile: - tile := obj - if g.selectedObject != nil { - var action game.Action - switch obj := g.selectedObject.(type) { - case *game.MoveActionPrototype: - action = obj.Specialize(g.gameState, tile) - case *game.Card: - if obj.IsPermanent() { - action = game.NewPlayAction(g.activePlayer, obj, tile.Position) - } - } - if action != nil { - g.declareAction(action) - g.selectedObject = nil - g.mapView.HighlightTile(tile) - } - } else { - g.mapView.HighlightTile(tile) - } + app := &app{} + startMenu := NewStartMenu(app) - case game.Permanent: - perm := obj - if g.selectedObject == nil { - g.addActionChoice(perm, x, y) - } else { - switch obj := g.selectedObject.(type) { - case *game.AttackActionPrototype: - action := obj.Specialize(g.gameState, perm) - g.selectedObject = nil - g.declareAction(action) - g.mapView.HighlightPermanent(perm) - } - } + flag.IntVar(&app.windowWidth, "windowWidth", WINDOW_WIDTH, "the window width") + flag.IntVar(&app.windowHeight, "windowHeight", WINDOW_HEIGHT, "the window height") - case ui.HandCard: - g.selectedObject = obj.C + flag.StringVar(&startMenu.playerName, "player", "muhq", "player name") + flag.StringVar(&startDeckPath, "deck", "", "deck list to load") - case *game.Card: - if g.gameState.IsActivePlayer(g.activePlayer) && - g.gameState.ActivePhase == game.Phases.BuyPhase { - g.declareAction(game.NewBuyAction(g.activePlayer, obj)) - } + flag.StringVar(&startMenu.mapPath, "map", "the-kraken", "the map to load") + flag.StringVar(&startMenu.remote, "remote", "", "address of remote game to connect to") + flag.Parse() - default: - log.Fatalf("Object of type %T not handled", obj) - } -} -func (g *Game) hightlightSelection(obj interface{}) { - switch obj := g.selectedObject.(type) { - case *game.MoveActionPrototype: - g.mapView.HighlightTiles(obj.Unit.MoveRangeTiles(g.gameState.Map)) - case *game.AttackActionPrototype: - perms := obj.Unit.AttackablePermanents(g.gameState.Map) - g.mapView.HighlightPermanents(perms) - case *game.Card: - g.handLayer.HighlightCard(obj) - if obj.IsPermanent() { - spawnTiles := g.gameState.AvailableSpawnTiles(g.activePlayer, obj) - g.mapView.HighlightTiles(spawnTiles) - } - } -} + ebiten.SetWindowSize(app.windowWidth, app.windowHeight) + ebiten.SetWindowTitle("Muhq's Game") -func (g *Game) handleHover(obj interface{}, x, y int) { - var hoverHint ui.Widget - switch obj := obj.(type) { - case *game.Card: - wx, wy := x, y - if x+500 > g.screenWidth || y+700 > g.screenHeight { - wx = x - 500 - wy = y - 700 - } - hoverHint = ui.NewScaledCardView(wx, wy, 500, 700, obj.Path()) - case *game.Unit: - hoverHint = ui.NewUnitInfo(x+ui.TILE_WIDTH, y, obj) - case game.Permanent: - hoverHint = ui.NewPermInfo(x+ui.TILE_WIDTH, y, obj) - case *game.Tile: - if g.storesOnMap && obj.Type == game.TileTypes.Store { - poc := g.gameState.Map.StoreOn(obj.Position) - hoverHint = ui.NewPocList(x, y, poc) - // Set a special hoverDetector resetFunc keeping the hovering store - // around and allow card selection until the cursor leaves the store widget. - g.hoverDetector.resetFunc = func() bool { - x, y := ebiten.CursorPosition() - if hoverHint.Contains(x, y) { - return false - } - g.removeWidget(hoverHint) - return true - } - } - } + startMenu.width, startMenu.height = app.windowWidth, app.windowHeight - if hoverHint != nil { - g.addWidget(hoverHint) - // Set the default reset function removing the hoverHint - if g.hoverDetector.resetFunc == nil { - g.hoverDetector.resetFunc = func() bool { - g.removeWidget(hoverHint) - return true - } + if startDeckPath != "" { + file, err := os.Open(startDeckPath) + if err != nil { + log.Fatal(err) } - } -} -func (g *Game) Update() error { - g.handlePlayerNotifications() + defer file.Close() - x, y := ebiten.CursorPosition() - g.hoverDetector.update(x, y) - - obj := g.findObjectAt(x, y) - - if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { - if g.prompt != nil { - g.prompt.Add(obj) - g.AddHighlight(obj) - } else { - g.handleSelection(obj, x, y) + deckList, err := io.ReadAll(file) + if err != nil { + log.Fatal(err) } - g.hightlightSelection(obj) - } else if g.hoverDetector.startedHovering() && g.selectedObject == nil && obj != nil { - g.handleHover(obj, x, y) - } else if inpututil.IsKeyJustPressed(ebiten.KeySpace) { - g.passButton.Click(0, 0) - } else if inpututil.IsKeyJustPressed(ebiten.KeyEscape) { - g.removeActionChoice() - g.selectedObject = nil - g.hoverDetector.reset() - g.clearMapHighlights() - g.handLayer.ClearHighlights() - } - return nil -} - -func (g *Game) Draw(screen *ebiten.Image) { - g.mapView.Draw(screen) - if !g.gameState.Stack.IsEmpty() { - g.stackBuffer.Draw(screen) - } - for _, b := range g.widgets { - b.Draw(screen) - } - ebitenutil.DebugPrint(screen, - fmt.Sprintf("TPS: %0.2f FPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS())) -} - -func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { - return g.screenWidth, g.screenHeight -} - -func main() { - font.InitFont() - g := NewGameFromMap("the-kraken") - - ebiten.SetWindowSize(g.screenWidth, g.screenHeight) - ebiten.SetWindowTitle("Muhq's Game") - - nautics := `1 nautics/barge + startMenu.startDeck = string(deckList) + } else { + startMenu.startDeck = `1 nautics/barge 1 nautics/captain 1 nautics/fisher 1 nautics/galley` - muhq := g.addPlayer("muhq", game.NewDeckFromDeckList(nautics)) - g.initPlayerUi(muhq) - - krakenId := len(g.gameState.Players) - kraken := game.NewKraken(krakenId, g.gameState, playerColors[krakenId]) - g.gameState.Players = append(g.gameState.Players, kraken) - - go func() { - w := g.gameState.Loop() - log.Println("Winners are", w) - }() + } - if err := ebiten.RunGame(g); err != nil { + app.active = startMenu + if err := ebiten.RunGame(app); err != nil { log.Fatal(err) } } |
