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Diffstat (limited to 'go/game/unit.go')
-rw-r--r--go/game/unit.go12
1 files changed, 5 insertions, 7 deletions
diff --git a/go/game/unit.go b/go/game/unit.go
index 5d85ff4b..c24e3901 100644
--- a/go/game/unit.go
+++ b/go/game/unit.go
@@ -87,10 +87,7 @@ func NewUnit(card *Card, tile *Tile, owner *Player) *Unit {
}
var attack Attack
- attackDesc, found := card.Values["attack"]
- if !found {
- attack = INVALID_ATTACK()
- } else {
+ if attackDesc, found := card.Values["attack"]; found {
attack = parseAttack(attackDesc)
}
@@ -154,7 +151,7 @@ func (u *Unit) MoveRangeTiles(m *Map) []*Tile {
}
func (u *Unit) AttackableTiles(m *Map) []*Tile {
- return TilesInRange(m, u, u.Attack.Range)
+ return TilesInRange(m, u, u.Attack.MaxRange())
}
func (u *Unit) AttackablePermanents(m *Map) []Permanent {
@@ -181,7 +178,8 @@ func (u *Unit) AttackableEnemyPermanents(m *Map) []Permanent {
}
func (u *Unit) Fight(p Permanent) {
- DealDamage(u, p, u.Attack.Damage)
+ r := DistanceBetweenPermanents(p, u)
+ DealDamage(u, p, u.Attack.DamageInRange(r))
}
func (u *Unit) IsDestroyed() bool {
@@ -205,7 +203,7 @@ func (u *Unit) AvailActions() (actions []Action) {
}
m := u.Controller().gameState.Map
- if u.AvailAttackActions > 0 && u.Attack != INVALID_ATTACK() &&
+ if u.AvailAttackActions > 0 && !INVALID_ATTACK(u.Attack) &&
len(u.AttackableEnemyPermanents(m)) > 0 {
actions = append(actions, NewAttackAction(u))