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path: root/go/game/unit_test.go
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Diffstat (limited to 'go/game/unit_test.go')
-rw-r--r--go/game/unit_test.go19
1 files changed, 10 insertions, 9 deletions
diff --git a/go/game/unit_test.go b/go/game/unit_test.go
index deaeb5f6..fd9b95b4 100644
--- a/go/game/unit_test.go
+++ b/go/game/unit_test.go
@@ -17,20 +17,21 @@ symbols:
S: street
W: deep water
`
- s := NewState()
+ s := NewLocalState()
r := strings.NewReader(mapDef)
- s.Map, _ = readMap(r)
+ m, _ := readMap(r)
+ s.SetMap(m)
- s.AddNewPlayer("player", NewDeck())
- p := s.Players[0]
+ s.AddNewPlayer("player", NewDeck(), nil)
+ p := s.Players()[0]
- f := NewUnit(NewCard("nautics/fisher"), s.Map.TileAt(Position{2, 2}), p)
+ f := NewUnit(NewCard("nautics/fisher"), s.Map().TileAt(Position{2, 2}), p)
s.addPermanent(f)
- a := NewUnit(NewCard("base/archer"), s.Map.TileAt(Position{1, 1}), p)
+ a := NewUnit(NewCard("base/archer"), s.Map().TileAt(Position{1, 1}), p)
s.addPermanent(a)
- sword := newEquipmentFromPath("base/sword", s.Map.TileAt(Position{0, 1}), p)
+ sword := newEquipmentFromPath("base/sword", s.Map().TileAt(Position{0, 1}), p)
s.addPermanent(sword)
movePermanent(a, f.Tile())
@@ -61,11 +62,11 @@ symbols:
t.Fatalf("Piled archer is attackable")
}
- if len(a.AttackableTiles(s.Map)) != 0 {
+ if len(a.AttackableTiles(s.Map())) != 0 {
t.Fatalf("Piled archer has attackable tiles")
}
- movePermanent(a, s.Map.TileAt(Position{1, 1}))
+ movePermanent(a, s.Map().TileAt(Position{1, 1}))
if len(f.Pile()) != 0 {
t.Fatalf("fisher's pile is not empty")
}