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path: root/go/ui/stateBar.go
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Diffstat (limited to 'go/ui/stateBar.go')
-rw-r--r--go/ui/stateBar.go40
1 files changed, 22 insertions, 18 deletions
diff --git a/go/ui/stateBar.go b/go/ui/stateBar.go
index d7d86ea9..6914de6e 100644
--- a/go/ui/stateBar.go
+++ b/go/ui/stateBar.go
@@ -7,16 +7,12 @@ import (
"muhq.space/muhqs-game/go/game"
)
-const (
- PHASE_VIEW_WIDTH = 250
-)
-
type StateBar struct {
X, Y int
Width, Height int
gameState *game.State
activePlayer *game.Player
- ressourceView *TextBox
+ resourceView *TextBox
phaseView *TextBox
}
@@ -25,25 +21,25 @@ func NewStateBar(x, y int, width, height int, s *game.State, p *game.Player) *St
return sb
}
-func (sb *StateBar) ressourceLabel() string {
- return fmt.Sprintf("%d", sb.activePlayer.Ressource)
+func (sb *StateBar) resourceLabel() string {
+ return fmt.Sprintf("%d", sb.activePlayer.Resource)
}
func (sb *StateBar) phaseLabel() string {
- return fmt.Sprintf("%s: %s", sb.gameState.Players[sb.gameState.ActivePlayerId].Name,
+ return fmt.Sprintf("%s: %s", sb.gameState.ActivePlayer.Name,
sb.gameState.ActivePhase.String())
}
func (sb *StateBar) Draw(screen *ebiten.Image) {
- if sb.ressourceView == nil {
- sb.ressourceView = NewFixedTextBox(sb.X, sb.Y, sb.Height, sb.Height,
- sb.ressourceLabel())
+ if sb.resourceView == nil {
+ sb.resourceView = NewCenteringFixedTextBox(sb.X, sb.Y, sb.Height, sb.Height,
+ sb.resourceLabel())
}
- sb.ressourceView.Draw(screen)
+ sb.resourceView.Draw(screen)
if sb.phaseView == nil {
- sb.phaseView = NewFixedTextBox(sb.X+sb.ressourceView.Width, sb.Y,
- PHASE_VIEW_WIDTH, sb.Height, sb.phaseLabel())
+ sb.phaseView = NewFixedTextBox(sb.X+sb.resourceView.Width, sb.Y,
+ sb.Width-sb.resourceView.Width, sb.Height, sb.phaseLabel(), false)
}
sb.phaseView.Draw(screen)
}
@@ -53,9 +49,17 @@ func (sb *StateBar) FindObjectAt(x, y int) interface{} {
}
func (sb *StateBar) ForceRedraw() {
- sb.ressourceView.Text = sb.ressourceLabel()
- sb.ressourceView = nil
+ if sb.resourceView != nil {
+ sb.resourceView.Text = sb.resourceLabel()
+ sb.resourceView.ForceRedraw()
+ }
+
+ if sb.phaseView != nil {
+ sb.phaseView.Text = sb.phaseLabel()
+ sb.phaseView.ForceRedraw()
+ }
+}
- sb.phaseView.Text = sb.phaseLabel()
- sb.phaseView = nil
+func (sb *StateBar) Contains(x, y int) bool {
+ return sb.resourceView.Contains(x, y) || sb.phaseView.Contains(x, y)
}