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@@ -376,6 +376,7 @@ Additional States a **Unit** is in are represented by putting appropriate State
* If a **permenent** would be *pushed* onto a *not free* **tile** it is not *pushed* further
* A **Unit** colliding in this way is dealt 1 **damage** by the other **permenent**
* If a **permenent** would be *pushed* onto a *free* but not *available* **tile** destroy the **permanent**
+ * For example if a not *swimming* **permanent** is pushed onto **deep water** is is destroyed or vice versa
# Combat