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Diffstat (limited to 'rules/en/rules.md')
| -rw-r--r-- | rules/en/rules.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md index 54ef7c81..da3b21ad 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -75,6 +75,7 @@ For each of your Units * Example: "Whenever the equipped **unit** *attacks* gain 1 **resource**" - "the equipped **unit** *attacks*" is the condition and "gain 1 **resource**" is the *triggered* **action** * All game action a player does are **actions** * Playing a card is an action, in doing so they must pay the card's **playing cost** as the cost for the **action** +* Cards without **playing cost** (not cards with `playing cost = 0`) can not be played as an action in this way. * Using a **permanent** like **units** are **actions** * Actions are processed in two steps: * By *declaring* an **action** the player announces the desired effects, all its *targets* and pays all required costs @@ -122,6 +123,7 @@ While you control an untapped card on the board or have a playable card in hand * To buy a card a player pays **resource** equal to the **buy cost** of the card * Only one card can be *bought* per turn * The *bought* card is put onto the **discard pile** +* Cards without **buy cost** can not be *bought* # Deck |
