diff options
Diffstat (limited to 'rules/en/rules.md')
| -rw-r--r-- | rules/en/rules.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md index 9993e390..bc023dd9 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -371,7 +371,8 @@ Additional States a **Unit** is in are represented by putting appropriate State * To *push* a **permanent** *move* it `X` **steps** in a straight line * **Permanents** may be *pushed* as effect of an **action** or **combat** * *Pushing* a **permanent** always requires a **tile** where the **push** originates - * When a **unit** *pushes* a **permanent** the originating **tile** is the current **tile** of the *pushing* **unit** + * If a **permanent** *pushes* another **permanent** the originating **tile** is the current **tile** of the *pushing* **permanent** + * If the **push** is not caused by a **permanent** the **actions** **controller** choses an originating **tile** * Each step must be in a straight line determined by the originating **tile** and the current **tile** * If a **permenent** would be *pushed* onto a *not free* **tile** it is not *pushed* further * A **Unit** colliding in this way is dealt 1 **damage** by the other **permenent** |
