aboutsummaryrefslogtreecommitdiff
path: root/rules/maps.md
diff options
context:
space:
mode:
Diffstat (limited to 'rules/maps.md')
-rw-r--r--rules/maps.md46
1 files changed, 46 insertions, 0 deletions
diff --git a/rules/maps.md b/rules/maps.md
new file mode 100644
index 00000000..5cda9e73
--- /dev/null
+++ b/rules/maps.md
@@ -0,0 +1,46 @@
+% muhq's game common map tiles
+
+# Common tiles
+
+## House
+
+* A small structural building.
+* **Units** on this tile can't be attacked from ranges > 1
+
+## Tower
+
+* A military building for area control.
+* **Units** with attack range X > 1 have attack range X + 1
+
+## Farm field
+
+* A generating resource through agriculture
+* A **Farmer** standing on a **Farm field** has full-action: gain 3 resource
+
+## Spawns
+
+* A tactical military location
+* Spawns are owned by a single player
+* Player can play permanents on a spawn they own
+
+## Harbor
+
+* A place where swimming stuff is build
+* Harbors are owned by a single player
+* Player can play swimming permanents on deep water tiles in range 1
+
+## Street
+
+* Routes for faster movement
+* A **unit** on a street has an additional move action which must result on a connected street in its movement range
+* Street are connected if they are adjacent
+
+## Deep Water
+
+* Oceans, Lakes, big rivers or canal
+* Only **unit** with swimming can be placed on deep water
+
+## Water
+
+* Water that is passable by a person
+* **Unit** must end their movement on the first water tile they enter