| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | adjust the main content position only if necessary | Florian Fischer | 2021-03-25 | 1 | -13/+16 |
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| * | fix sidebar overlapping with main content and remove white space | Florian Fischer | 2021-03-25 | 2 | -48/+39 |
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| * | add exp1 | Florian Fischer | 2021-03-25 | 23 | -1/+206 |
| | | | | | | | | Featured mechanics: * marks * discard * discard pile | ||||
| * | s/counters/marks | Florian Fischer | 2021-03-25 | 10 | -12/+12 |
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| * | add state rules for panic, rage, ward | Florian Fischer | 2021-03-25 | 2 | -11/+36 |
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| * | add YAML links to cards html page | Florian Fischer | 2021-03-25 | 2 | -1/+3 |
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| * | [kraken] add regenerated latex for changed cards | Florian Fischer | 2021-03-18 | 5 | -5/+5 |
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| * | [kraken] improve some wordings | Florian Fischer | 2021-03-18 | 3 | -5/+5 |
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| * | [kraken] place dolphin randomly next to a allied unit | Florian Fischer | 2021-03-18 | 1 | -1/+3 |
| | | | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource | ||||
| * | [kraken] improve Tentacle Slap if player have no cards in hand | Florian Fischer | 2021-03-18 | 1 | -1/+1 |
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| * | [kraken] reduce upkeep of kraken units and improve kraken' attack | Florian Fischer | 2021-03-07 | 8 | -8/+8 |
| | | | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring. | ||||
| * | nerf galley | Florian Fischer | 2021-03-07 | 2 | -4/+4 |
| | | | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target. | ||||
| * | slightly improve german rules | Florian Fischer | 2021-03-07 | 1 | -3/+3 |
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| * | [kraken] reduce cost of units, specify dolphin buffs and introduce new cards | Florian Fischer | 2021-03-07 | 30 | -24/+109 |
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| * | [latex] fix VERBOSE make file variable assignment | Florian Fischer | 2021-03-07 | 1 | -1/+1 |
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| * | [AI] switch from supprotive to wandering 3 if no allied unit exists | Florian Fischer | 2021-03-07 | 2 | -6/+14 |
| | | | | | Fix Kraken AI don't activating its units | ||||
| * | [generate_card.py] remove useless debug print | Florian Fischer | 2021-03-07 | 1 | -1/+0 |
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| * | [html] fix rules creation | Florian Fischer | 2021-03-07 | 2 | -9/+15 |
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| * | fix link to yaml files whitch end with .yml | Florian Fischer | 2021-03-04 | 1 | -5/+5 |
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| * | s/raw/yaml/ | Florian Fischer | 2021-03-04 | 1 | -5/+5 |
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| * | change links to raw map files | Florian Fischer | 2021-03-04 | 1 | -5/+5 |
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| * | [html] remove generated cards listing | Florian Fischer | 2021-03-01 | 2 | -726/+1 |
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| * | [html] generate cards listing | Florian Fischer | 2021-03-01 | 3 | -19/+798 |
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| * | [make] be more presice how variables are defined | Florian Fischer | 2021-03-01 | 1 | -2/+3 |
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| * | bump latex cards | Florian Fischer | 2021-03-01 | 2 | -2/+2 |
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| * | [cards] use effect and full_action as human readable rules text | Florian Fischer | 2021-03-01 | 6 | -11/+7 |
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| * | convert map definition to YAML | Florian Fischer | 2021-02-28 | 12 | -162/+148 |
| | | | | | | We don't use our own map definition syntax which was not documented and fragile. YAML is more common and is easier to parse. | ||||
| * | rework how cards are defined and generated | Florian Fischer | 2021-02-28 | 190 | -1780/+1136 |
| | | | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand. | ||||
| * | use plural for cards link | Florian Fischer | 2021-02-26 | 1 | -1/+1 |
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| * | add newline before agression headline in ai rules | Florian Fischer | 2021-02-26 | 2 | -0/+2 |
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| * | add new line before Paralyse headline | Florian Fischer | 2021-02-24 | 1 | -0/+1 |
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| * | improve german rules wording | Florian Fischer | 2021-02-24 | 1 | -14/+12 |
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| * | [html] add pandoc template using a sidebar for the toc | Florian Fischer | 2021-02-24 | 2 | -5/+289 |
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| * | remove outogenerated html | Florian Fischer | 2021-02-20 | 12 | -2569/+1 |
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| * | add simple website to make muhq's game more accessible | Florian Fischer | 2021-02-20 | 23 | -15/+2974 |
| | | | | | TODO: show all cards on the website | ||||
| * | be more clear about action speed | Florian Fischer | 2021-02-20 | 1 | -1/+2 |
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| * | add english maps and ai rules | Florian Fischer | 2021-02-20 | 2 | -0/+109 |
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| * | Add complete german rules | Florian Fischer | 2021-02-20 | 4 | -49/+119 |
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| * | add material for cooperative "The Kraken" game mode | Florian Fischer | 2021-02-20 | 24 | -2/+390 |
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| * | give the king attack, movement, and health | Florian Fischer | 2021-01-11 | 2 | -1/+4 |
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| * | reduce amount of ressource gained by fisher & fish_traps | Florian Fischer | 2021-01-11 | 2 | -2/+2 |
| | | | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer. | ||||
| * | remove german babel package and unused symbol packages | Florian Fischer | 2021-01-11 | 1 | -24/+8 |
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| * | be more consistent and don't end effects with a period | Florian Fischer | 2021-01-11 | 5 | -8/+8 |
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| * | improve Reclaim! wording | Florian Fischer | 2021-01-11 | 2 | -2/+2 |
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| * | remove the print.tex file used to track which cards I need to print out | Florian Fischer | 2021-01-11 | 2 | -49/+1 |
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| * | mention git location in README | Florian Fischer | 2021-01-09 | 1 | -1/+11 |
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| * | improve Clone! | Florian Fischer | 2021-01-09 | 2 | -2/+2 |
| | | | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token) | ||||
| * | fix Transmute! effect | Florian Fischer | 2021-01-09 | 2 | -2/+2 |
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| * | add symbols | Florian Fischer | 2021-01-03 | 25 | -0/+0 |
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| * | introduce seperate assets subdirectory | Florian Fischer | 2021-01-03 | 20 | -5/+5 |
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