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* adjust the main content position only if necessaryFlorian Fischer2021-03-251-13/+16
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* fix sidebar overlapping with main content and remove white spaceFlorian Fischer2021-03-252-48/+39
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* add exp1Florian Fischer2021-03-2523-1/+206
| | | | | | | Featured mechanics: * marks * discard * discard pile
* s/counters/marksFlorian Fischer2021-03-2510-12/+12
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* add state rules for panic, rage, wardFlorian Fischer2021-03-252-11/+36
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* add YAML links to cards html pageFlorian Fischer2021-03-252-1/+3
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* [kraken] add regenerated latex for changed cardsFlorian Fischer2021-03-185-5/+5
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* [kraken] improve some wordingsFlorian Fischer2021-03-183-5/+5
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* [kraken] place dolphin randomly next to a allied unitFlorian Fischer2021-03-181-1/+3
| | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource
* [kraken] improve Tentacle Slap if player have no cards in handFlorian Fischer2021-03-181-1/+1
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* [kraken] reduce upkeep of kraken units and improve kraken' attackFlorian Fischer2021-03-078-8/+8
| | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring.
* nerf galleyFlorian Fischer2021-03-072-4/+4
| | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target.
* slightly improve german rulesFlorian Fischer2021-03-071-3/+3
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* [kraken] reduce cost of units, specify dolphin buffs and introduce new cardsFlorian Fischer2021-03-0730-24/+109
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* [latex] fix VERBOSE make file variable assignmentFlorian Fischer2021-03-071-1/+1
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* [AI] switch from supprotive to wandering 3 if no allied unit existsFlorian Fischer2021-03-072-6/+14
| | | | Fix Kraken AI don't activating its units
* [generate_card.py] remove useless debug printFlorian Fischer2021-03-071-1/+0
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* [html] fix rules creationFlorian Fischer2021-03-072-9/+15
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* fix link to yaml files whitch end with .ymlFlorian Fischer2021-03-041-5/+5
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* s/raw/yaml/Florian Fischer2021-03-041-5/+5
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* change links to raw map filesFlorian Fischer2021-03-041-5/+5
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* [html] remove generated cards listingFlorian Fischer2021-03-012-726/+1
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* [html] generate cards listingFlorian Fischer2021-03-013-19/+798
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* [make] be more presice how variables are definedFlorian Fischer2021-03-011-2/+3
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* bump latex cardsFlorian Fischer2021-03-012-2/+2
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* [cards] use effect and full_action as human readable rules textFlorian Fischer2021-03-016-11/+7
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* convert map definition to YAMLFlorian Fischer2021-02-2812-162/+148
| | | | | We don't use our own map definition syntax which was not documented and fragile. YAML is more common and is easier to parse.
* rework how cards are defined and generatedFlorian Fischer2021-02-28190-1780/+1136
| | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.
* use plural for cards linkFlorian Fischer2021-02-261-1/+1
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* add newline before agression headline in ai rulesFlorian Fischer2021-02-262-0/+2
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* add new line before Paralyse headlineFlorian Fischer2021-02-241-0/+1
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* improve german rules wordingFlorian Fischer2021-02-241-14/+12
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* [html] add pandoc template using a sidebar for the tocFlorian Fischer2021-02-242-5/+289
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* remove outogenerated htmlFlorian Fischer2021-02-2012-2569/+1
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* add simple website to make muhq's game more accessibleFlorian Fischer2021-02-2023-15/+2974
| | | | TODO: show all cards on the website
* be more clear about action speedFlorian Fischer2021-02-201-1/+2
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* add english maps and ai rulesFlorian Fischer2021-02-202-0/+109
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* Add complete german rulesFlorian Fischer2021-02-204-49/+119
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* add material for cooperative "The Kraken" game modeFlorian Fischer2021-02-2024-2/+390
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* give the king attack, movement, and healthFlorian Fischer2021-01-112-1/+4
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* reduce amount of ressource gained by fisher & fish_trapsFlorian Fischer2021-01-112-2/+2
| | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer.
* remove german babel package and unused symbol packagesFlorian Fischer2021-01-111-24/+8
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* be more consistent and don't end effects with a periodFlorian Fischer2021-01-115-8/+8
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* improve Reclaim! wordingFlorian Fischer2021-01-112-2/+2
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* remove the print.tex file used to track which cards I need to print outFlorian Fischer2021-01-112-49/+1
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* mention git location in READMEFlorian Fischer2021-01-091-1/+11
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* improve Clone!Florian Fischer2021-01-092-2/+2
| | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token)
* fix Transmute! effectFlorian Fischer2021-01-092-2/+2
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* add symbolsFlorian Fischer2021-01-0325-0/+0
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* introduce seperate assets subdirectoryFlorian Fischer2021-01-0320-5/+5
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