| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | add a singleton to handle touch inputs | Florian Fischer | 2025-05-01 | 2 | -0/+221 |
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| * | specify the win condition of the coop maps | Florian Fischer | 2025-04-29 | 2 | -0/+6 |
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| * | update wording of distribute eot effect spells | Florian Fischer | 2025-04-29 | 6 | -8/+8 |
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| * | document map dependency | Florian Fischer | 2025-04-13 | 1 | -0/+3 |
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| * | define global player colors | Florian Fischer | 2025-04-13 | 4 | -8/+6 |
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| * | ignore all generated wasm files | Florian Fischer | 2025-04-13 | 1 | -2/+1 |
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| * | fix permanent typo in push rules | Florian Fischer | 2025-04-10 | 1 | -3/+3 |
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| * | improve wasm support during build time | Florian Fischer | 2025-04-10 | 3 | -556/+6 |
| | | | | | | Copy wasm_exec.js bundled with the used go version. Generalise the wasm build rule. | ||||
| * | improve the README | Florian Fischer | 2025-04-10 | 1 | -12/+38 |
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| * | fix typo in german effect | Florian Fischer | 2025-04-10 | 2 | -2/+2 |
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| * | remove trailing dots from single effect statements | Florian Fischer | 2025-04-10 | 18 | -22/+22 |
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| * | use pdflatex and precompiled card headers | Florian Fischer | 2025-04-10 | 3 | -3/+22 |
| | | | | | This speeds up the compile time for the pdfs dramatically. | ||||
| * | use bash and fix erroneous expansion of escape sequences | Florian Fischer | 2025-04-04 | 1 | -11/+11 |
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| * | improve code style slightly | Florian Fischer | 2025-04-04 | 1 | -2/+2 |
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| * | introduce new boss type | Florian Fischer | 2025-04-04 | 11 | -33/+42 |
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| * | fix wasm target definition | Florian Fischer | 2025-04-04 | 1 | -1/+1 |
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| * | improve type box alignment | Florian Fischer | 2025-04-04 | 2 | -6/+6 |
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| * | strip double // from targets | Florian Fischer | 2025-04-04 | 1 | -1/+1 |
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| * | fixup! make language of appear! more precise | Florian Fischer | 2025-04-04 | 1 | -1/+1 |
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| * | s/Intensions Marke/Intensions-Marke/ | Florian Fischer | 2025-04-04 | 3 | -9/+9 |
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| * | explicitly use bash as shell | Florian Fischer | 2025-04-04 | 2 | -0/+3 |
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| * | document build dependencies | Florian Fischer | 2025-04-03 | 1 | -0/+7 |
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| * | improve code | Florian Fischer | 2025-01-27 | 4 | -8/+5 |
| | | | | | | | * explicitly ignore errors where appropriate * do not append in a loop * specify format string in Errorf | ||||
| * | add centering texct box to dummy ui | Florian Fischer | 2025-01-27 | 1 | -1/+7 |
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| * | make: use all as default target and run golangci-lint in each package | Florian Fischer | 2025-01-27 | 1 | -5/+13 |
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| * | migrate to ebiten/v2/text/v2 | Florian Fischer | 2025-01-27 | 9 | -73/+79 |
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| * | finish the shy AI | Florian Fischer | 2025-01-27 | 4 | -14/+114 |
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| * | add clownfish implementation | Florian Fischer | 2025-01-27 | 1 | -0/+16 |
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| * | make walls not suitable for permanents | Florian Fischer | 2025-01-27 | 1 | -0/+3 |
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| * | finish the target-oriented ai | Florian Fischer | 2025-01-27 | 5 | -39/+167 |
| | | | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. | ||||
| * | improve and fix slow action timing check | Florian Fischer | 2025-01-27 | 2 | -4/+10 |
| | | | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state. | ||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-01-27 | 26 | -402/+514 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | remove equipment drop action from TODO | Florian Fischer | 2025-01-27 | 1 | -3/+1 |
| | | | | | it is currently not implemented by the rules | ||||
| * | make language of appear! more precise | Florian Fischer | 2025-01-27 | 3 | -3/+3 |
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| * | support choosing a value for X when playing cards with variadic costs | Florian Fischer | 2025-01-27 | 1 | -9/+27 |
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| * | support calculating Costs including chosen variadic costs | Florian Fischer | 2025-01-27 | 1 | -3/+14 |
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| * | fix character range loop in cost parsing | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | update the TODO since X spells are somewhat supported | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | make the wording on appear! more precise | Florian Fischer | 2025-01-27 | 1 | -2/+2 |
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| * | add dummy-ui mod to test and play with ui components | Florian Fischer | 2025-01-27 | 3 | -3/+51 |
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| * | ui: add new number choice | Florian Fischer | 2025-01-27 | 2 | -11/+101 |
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| * | pass the PlayAction to the cards onPlay implementations | Florian Fischer | 2025-01-27 | 5 | -79/+106 |
| | | | | | | This is done to propagate the chosen variadic play cost to the card implementation. | ||||
| * | add helper to get the game state from an action | Florian Fischer | 2025-01-27 | 1 | -3/+6 |
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| * | update dependencies | Florian Fischer | 2025-01-27 | 2 | -35/+40 |
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| * | implement appear! | Florian Fischer | 2025-01-27 | 2 | -0/+20 |
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| * | add swimming effect to fish trap | Florian Fischer | 2025-01-27 | 3 | -6/+14 |
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| * | fix available unit actions | Florian Fischer | 2025-01-27 | 2 | -16/+22 |
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| * | check if Targets allow a selection | Florian Fischer | 2025-01-27 | 2 | -1/+11 |
| | | | | | This fixes highlighting when an action needs no targets at all. | ||||
| * | only generate ArtifactMoveActions if the switched positions are suitable | Florian Fischer | 2025-01-27 | 2 | -9/+16 |
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| * | get position from containing permanent | Florian Fischer | 2025-01-27 | 1 | -3/+3 |
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