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* intermediate commitFlorian Fischer2025-01-2721-183/+393
* intermediate commitFlorian Fischer2025-01-2715-269/+375
* only scroll to the maximaFlorian Fischer2025-01-271-0/+9
* sealed: only let the user select buyable cardsFlorian Fischer2025-01-271-1/+6
* add sealed activity to select a starting deckFlorian Fischer2025-01-2719-170/+570
* improve state barFlorian Fischer2025-01-276-37/+58
* remove card from hand when declaring a play actionFlorian Fischer2025-01-272-2/+3
* clear pile when dropping itFlorian Fischer2025-01-271-1/+1
* add dummy player to unit testsFlorian Fischer2025-01-271-3/+6
* intermediate commitFlorian Fischer2025-01-276-36/+80
* implement TargetSelection and card targetingFlorian Fischer2025-01-272-33/+104
* fix unit onPile hook argument forwardingFlorian Fischer2025-01-271-1/+1
* implement most of nautics cardsFlorian Fischer2025-01-272-16/+112
* remove debug messages from the clientFlorian Fischer2025-01-271-2/+0
* kraken: implement suprise!Florian Fischer2025-01-272-11/+31
* add Contains check for PileOfCardsFlorian Fischer2025-01-271-0/+9
* fix card IsPermanentFlorian Fischer2025-01-271-3/+3
* fix artifact IsDestroyed for non solid artifactsFlorian Fischer2025-01-271-1/+1
* intermediate commitFlorian Fischer2025-01-2711-144/+380
* intermediate commitFlorian Fischer2025-01-2713-34/+200
* add simple spell supportFlorian Fischer2025-01-274-0/+21
* fix some warnings reported by golang-ciFlorian Fischer2025-01-277-15/+9
* improve permanent pile supportFlorian Fischer2025-01-2713-42/+161
* support crewingFlorian Fischer2025-01-278-26/+178
* fix format strings and run make fmtFlorian Fischer2025-01-273-18/+18
* introduce state-based actionFlorian Fischer2025-01-272-12/+15
* add distance > 0 assertionFlorian Fischer2025-01-271-0/+4
* move unit upkeep code to Unit onUpkeep hookFlorian Fischer2025-01-272-2/+5
* s/constrain/constraint/Florian Fischer2025-01-271-61/+61
* fix IsValidAttack unit type assertionFlorian Fischer2025-01-271-1/+1
* fix ai full action target selectionFlorian Fischer2025-01-271-4/+7
* change attack action target to 'attackable enemy permanent'Florian Fischer2025-01-272-3/+62
* set textInput input value to the specified player nameFlorian Fischer2025-01-271-6/+6
* add text input and properly center textFlorian Fischer2025-01-277-37/+149
* change unit attack representation and implement swordFlorian Fischer2025-01-276-21/+73
* specify ActionCostFunc type to allow type assertionFlorian Fischer2025-01-271-1/+2
* fix parsing of wandering aiFlorian Fischer2025-01-271-2/+2
* add equipments and pile hooksFlorian Fischer2025-01-275-12/+83
* add support for additional base actionsFlorian Fischer2025-01-272-7/+19
* update latex for previous card changesFlorian Fischer2025-01-275-5/+5
* intermediate commitFlorian Fischer2025-01-2718-304/+792
* intermediate commitFlorian Fischer2025-01-278-546/+737
* make screen dimensions members of the game objectFlorian Fischer2025-01-271-18/+23
* fixup! intermediate commitFlorian Fischer2025-01-271-1/+1
* intermediate commitFlorian Fischer2025-01-2722-234/+692
* fixup! intermediate commitFlorian Fischer2025-01-271-1/+2
* intermeditae commitFlorian Fischer2025-01-2726-342/+1109
* intermediate commitFlorian Fischer2025-01-2726-256/+985
* intermediate commitFlorian Fischer2025-01-2732-276/+1009
* add generic and 40x40 symbolsFlorian Fischer2025-01-2731-0/+2