| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | fixup! intermeditae commit | Florian Fischer | 2025-01-27 | 1 | -1/+0 | |
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| * | fixup! intermeditae commit | Florian Fischer | 2025-01-27 | 1 | -1/+1 | |
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| * | intermeditae commit | Florian Fischer | 2025-01-27 | 10 | -42/+202 | |
| | | | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells | |||||
| * | run screen updates after handling user input | Florian Fischer | 2025-01-27 | 1 | -4/+8 | |
| | | | | | | The reordering of the update logic hopefully results in a more responsive UX. | |||||
| * | allow to exit any prompt on esc | Florian Fischer | 2025-01-27 | 1 | -1/+5 | |
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| * | do not draw the pass button multiple times | Florian Fischer | 2025-01-27 | 1 | -1/+3 | |
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| * | fixup! validate equip and switch actions | Florian Fischer | 2025-01-27 | 1 | -6/+7 | |
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| * | validate equip and switch actions | Florian Fischer | 2025-01-27 | 1 | -1/+39 | |
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| * | implement equip action | Florian Fischer | 2025-01-27 | 5 | -18/+142 | |
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| * | use prompt for target selection of all actions | Florian Fischer | 2025-01-27 | 6 | -74/+154 | |
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| * | implement targets candidates for hand cards | Florian Fischer | 2025-01-27 | 2 | -10/+20 | |
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| * | export less methods | Florian Fischer | 2025-01-27 | 15 | -124/+120 | |
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| * | implement unit and artifact switch action | Florian Fischer | 2025-01-27 | 9 | -79/+128 | |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | |||||
| * | do not prompt if there is nothing to buy | Florian Fischer | 2025-01-27 | 1 | -2/+6 | |
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| * | move more ui logic into Collection | Florian Fischer | 2025-01-27 | 14 | -231/+374 | |
| | | | | | | * Generalize hover detection and move it into ui.Collection * Implement transparencu for the prompt banner | |||||
| * | client: use only the currently available actions in the action choice | Florian Fischer | 2025-01-27 | 4 | -8/+26 | |
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| * | fix Wandering AI NPE for piled units | Florian Fischer | 2025-01-27 | 1 | -1/+1 | |
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| * | replace Fatalf with Panicf | Florian Fischer | 2025-01-27 | 19 | -46/+46 | |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | |||||
| * | fix ai NPE when selecting a unit where to spawn frost pylon | Florian Fischer | 2025-01-27 | 5 | -15/+16 | |
| | | | | | | The NPE is caused by any piled permanent with which TilesInRange is called. | |||||
| * | implement the basics of the rest of the base cards | Florian Fischer | 2025-01-27 | 6 | -10/+156 | |
| | | | | | | * Add more TODOs * Implement permanents granting more spawn tiles | |||||
| * | fix NPE when adding the wrong widget | Florian Fischer | 2025-01-27 | 1 | -1/+1 | |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 21 | -183/+393 | |
| | | | | | | | | | | | | | * fix a lot of target and action bugs * check target selection before adding it to the prompt * use the store view for stores on the map * fix card highlighting in CardGrid * Only prompt for Upkeep-/DiscardActions if appropriate * Add helper for areaEffects granting new FullActions * Add Target() helper selecting the first target to the Action interface * Fix BuyAction and DiscardAction targets * Remember the stores a player has seen | |||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 15 | -269/+375 | |
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| * | only scroll to the maxima | Florian Fischer | 2025-01-27 | 1 | -0/+9 | |
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| * | sealed: only let the user select buyable cards | Florian Fischer | 2025-01-27 | 1 | -1/+6 | |
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| * | add sealed activity to select a starting deck | Florian Fischer | 2025-01-27 | 19 | -170/+570 | |
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| * | improve state bar | Florian Fischer | 2025-01-27 | 6 | -37/+58 | |
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| * | remove card from hand when declaring a play action | Florian Fischer | 2025-01-27 | 2 | -2/+3 | |
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| * | clear pile when dropping it | Florian Fischer | 2025-01-27 | 1 | -1/+1 | |
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| * | add dummy player to unit tests | Florian Fischer | 2025-01-27 | 1 | -3/+6 | |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 6 | -36/+80 | |
| | | | | | | | * detect tokens and do not add them to pile of cards * only add spells not already in exile to their owners discard pile * add the played card to onPlay callback | |||||
| * | implement TargetSelection and card targeting | Florian Fischer | 2025-01-27 | 2 | -33/+104 | |
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| * | fix unit onPile hook argument forwarding | Florian Fischer | 2025-01-27 | 1 | -1/+1 | |
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| * | implement most of nautics cards | Florian Fischer | 2025-01-27 | 2 | -16/+112 | |
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| * | remove debug messages from the client | Florian Fischer | 2025-01-27 | 1 | -2/+0 | |
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| * | kraken: implement suprise! | Florian Fischer | 2025-01-27 | 2 | -11/+31 | |
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| * | add Contains check for PileOfCards | Florian Fischer | 2025-01-27 | 1 | -0/+9 | |
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| * | fix card IsPermanent | Florian Fischer | 2025-01-27 | 1 | -3/+3 | |
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| * | fix artifact IsDestroyed for non solid artifacts | Florian Fischer | 2025-01-27 | 1 | -1/+1 | |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 11 | -144/+380 | |
| | | | | | | | * implement most of the kraken cards * unify permanent marks * add state based actions hook for card implementations | |||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 13 | -34/+200 | |
| | | | | | adding area effects and hooks for permanents entering and leaving tiles | |||||
| * | add simple spell support | Florian Fischer | 2025-01-27 | 4 | -0/+21 | |
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| * | fix some warnings reported by golang-ci | Florian Fischer | 2025-01-27 | 7 | -15/+9 | |
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| * | improve permanent pile support | Florian Fischer | 2025-01-27 | 13 | -42/+161 | |
| | | | | | | | * Fix alot of bugs caused by permanents without tiles * Implement a permanent choice to select the permanents in a pile * Fix how pile hooks are called | |||||
| * | support crewing | Florian Fischer | 2025-01-27 | 8 | -26/+178 | |
| | | | | | | | * Introduce new callback for leaving a pile without beeing dropped * Fix equipment contrsuctor * Implement attack inheritance | |||||
| * | fix format strings and run make fmt | Florian Fischer | 2025-01-27 | 3 | -18/+18 | |
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| * | introduce state-based action | Florian Fischer | 2025-01-27 | 2 | -12/+15 | |
| | | | | | | | | | State-based action are executed anytime a action resolved to handle events caused by the game state. Currently state-based actions only destroy unit with more damage than health. | |||||
| * | add distance > 0 assertion | Florian Fischer | 2025-01-27 | 1 | -0/+4 | |
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| * | move unit upkeep code to Unit onUpkeep hook | Florian Fischer | 2025-01-27 | 2 | -2/+5 | |
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| * | s/constrain/constraint/ | Florian Fischer | 2025-01-27 | 1 | -61/+61 | |
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