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* add comments and action assertionFlorian Fischer2025-07-223-1/+7
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* add more deck and farm area effect testsFlorian Fischer2025-07-222-2/+65
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* add more AI testsFlorian Fischer2025-07-221-0/+71
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* do not return nil actionsFlorian Fischer2025-07-221-4/+1
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* detect end of unit AI actions and tap the unitFlorian Fischer2025-07-222-3/+18
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* use suggested AI if no explicit desc is availableFlorian Fischer2025-07-221-1/+4
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* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-07-221-3/+5
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* implement "you control" target constraintFlorian Fischer2025-07-224-8/+87
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* fix broken permanent initializationsFlorian Fischer2025-07-225-11/+27
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* panic if we try to resolve an unknown card typeFlorian Fischer2025-07-221-1/+1
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* add comment about broken big card gridsFlorian Fischer2025-07-222-0/+3
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* modernize and add new random deck functionFlorian Fischer2025-07-221-3/+15
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* allow more flexible player creationFlorian Fischer2025-07-221-8/+19
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* fix king map preparationFlorian Fischer2025-07-227-14/+33
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* add simple ai implementationFlorian Fischer2025-07-224-2/+199
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* change move action representationFlorian Fischer2025-07-191-2/+2
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* fix handling of straight streetsFlorian Fischer2025-07-191-3/+5
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* remove player color from game codeFlorian Fischer2025-07-1911-29/+28
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* add minimal number choice widthFlorian Fischer2025-07-061-1/+2
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* add more ways to interact with a buffer's linesFlorian Fischer2025-07-061-0/+16
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* fix draft bugsFlorian Fischer2025-07-061-4/+6
| | | | | Do not access an empty slice by index. Do not assume all received notificarions are DraftPickPrompts.
* allow to start a local draft with external valuesFlorian Fischer2025-07-061-14/+51
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* add todos about tests and documentationFlorian Fischer2025-07-061-0/+2
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* update dependenciesFlorian Fischer2025-07-062-34/+51
| | | | | Replace gorilla with coder websocket implementation for wasm support. Add xdg package for use in our applications.
* do not use 0 as timer bar widthFlorian Fischer2025-07-061-0/+3
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* add attack unit tests and documentationFlorian Fischer2025-07-062-2/+60
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* add more card unit testsFlorian Fischer2025-07-061-0/+31
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* fail if loading an unknown card and add more poc test casesFlorian Fischer2025-07-063-2/+102
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* make draft more flexibleFlorian Fischer2025-07-061-2/+30
| | | | Add more draft specific errors and a function to replace AI by a new player.
* show drafted decklist after local draft is doneFlorian Fischer2025-07-061-6/+25
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* add simple spinnerFlorian Fischer2025-07-062-0/+79
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* prevent crash when not all number choice buttons are usedFlorian Fischer2025-07-061-1/+1
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* scale pan distance for ScrollFlorian Fischer2025-07-061-1/+1
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* switch focus on tap or clickFlorian Fischer2025-07-061-1/+3
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* add todos to readmeFlorian Fischer2025-07-061-0/+2
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* allow to update a TextBox's textFlorian Fischer2025-07-061-0/+6
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* add methods to control a LocalState without enforcing game rulesFlorian Fischer2025-07-061-7/+40
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* make draft more flexibleFlorian Fischer2025-07-061-24/+85
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* add initial support for marshaling actions to plain textFlorian Fischer2025-07-062-0/+125
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* refactor playerControlFlorian Fischer2025-07-068-43/+288
| | | | | | | Allow to propagate errors in order to handle them acordingly. Use playerNotifications by value to reduce the amount of allocations. Add session managment playerNotifications. Support marshalling notifications to plain text.
* use constants instead of hardcoded valuesFlorian Fischer2025-07-061-1/+1
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* ui: include touch inputs in the input queueFlorian Fischer2025-07-063-97/+94
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* markdown is indented with 4 spacesFlorian Fischer2025-07-061-1/+1
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* support js/wasm for openUrlFlorian Fischer2025-07-062-1/+16
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* error out if parsing the map failsFlorian Fischer2025-07-061-1/+4
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* add new random draft pick actionFlorian Fischer2025-07-061-0/+5
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* add RandomCard and String to PoC interfaceFlorian Fischer2025-07-061-2/+15
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* support king gamesFlorian Fischer2025-07-065-26/+91
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* support remote draftsFlorian Fischer2025-07-032-9/+37
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* update dummy-aiFlorian Fischer2025-07-031-13/+6
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