aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAgeFilesLines
...
* bump latex cardsFlorian Fischer2021-03-012-2/+2
|
* [cards] use effect and full_action as human readable rules textFlorian Fischer2021-03-016-11/+7
|
* convert map definition to YAMLFlorian Fischer2021-02-2812-162/+148
| | | | | We don't use our own map definition syntax which was not documented and fragile. YAML is more common and is easier to parse.
* rework how cards are defined and generatedFlorian Fischer2021-02-28190-1780/+1136
| | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.
* use plural for cards linkFlorian Fischer2021-02-261-1/+1
|
* add newline before agression headline in ai rulesFlorian Fischer2021-02-262-0/+2
|
* add new line before Paralyse headlineFlorian Fischer2021-02-241-0/+1
|
* improve german rules wordingFlorian Fischer2021-02-241-14/+12
|
* [html] add pandoc template using a sidebar for the tocFlorian Fischer2021-02-242-5/+289
|
* remove outogenerated htmlFlorian Fischer2021-02-2012-2569/+1
|
* add simple website to make muhq's game more accessibleFlorian Fischer2021-02-2023-15/+2974
| | | | TODO: show all cards on the website
* be more clear about action speedFlorian Fischer2021-02-201-1/+2
|
* add english maps and ai rulesFlorian Fischer2021-02-202-0/+109
|
* Add complete german rulesFlorian Fischer2021-02-204-49/+119
|
* add material for cooperative "The Kraken" game modeFlorian Fischer2021-02-2024-2/+390
|
* give the king attack, movement, and healthFlorian Fischer2021-01-112-1/+4
|
* reduce amount of ressource gained by fisher & fish_trapsFlorian Fischer2021-01-112-2/+2
| | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer.
* remove german babel package and unused symbol packagesFlorian Fischer2021-01-111-24/+8
|
* be more consistent and don't end effects with a periodFlorian Fischer2021-01-115-8/+8
|
* improve Reclaim! wordingFlorian Fischer2021-01-112-2/+2
|
* remove the print.tex file used to track which cards I need to print outFlorian Fischer2021-01-112-49/+1
|
* mention git location in READMEFlorian Fischer2021-01-091-1/+11
|
* improve Clone!Florian Fischer2021-01-092-2/+2
| | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token)
* fix Transmute! effectFlorian Fischer2021-01-092-2/+2
|
* add symbolsFlorian Fischer2021-01-0325-0/+0
|
* introduce seperate assets subdirectoryFlorian Fischer2021-01-0320-5/+5
|
* add license and contribution info to websiteFlorian Fischer2021-01-031-0/+8
|
* Use root README for technical instruction and html/ for fluffFlorian Fischer2021-01-032-20/+37
|
* add map Makefile and don't show generated maps by defaultFlorian Fischer2021-01-022-2/+28
|
* add new 4 player island map and missing tilesFlorian Fischer2021-01-023-0/+35
|
* add Wormtongue as counter part to the AdvisorFlorian Fischer2021-01-025-1/+58
|
* improve readmeFlorian Fischer2021-01-021-4/+29
|
* buff transmute! to make it playableFlorian Fischer2021-01-022-2/+2
| | | | Make transmute! a stronger reactive play by putting the store card into hand.
* mention EoT discard ruleFlorian Fischer2021-01-021-0/+1
|
* add script to generate images from map files and tile assetsFlorian Fischer2021-01-0219-1/+146
|
* give king protection from Die!Florian Fischer2021-01-022-2/+2
|
* give all dorks movement = 2Florian Fischer2020-10-204-4/+4
|
* Split 2 street sidelines to strengthen one farm per playerFlorian Fischer2020-10-201-1/+1
| | | | | Cavalry could be used to trade with a farmer on any farm field the turn it was played. It now needs 2 turns to attack the opposing farm.
* reduce cavalry movement from 4 to 3Florian Fischer2020-10-203-4/+4
| | | | Cavalry beeing 2 faster than the dorks felt strange.
* add top level Makefile and clean target to rules/MakefileFlorian Fischer2020-10-192-2/+17
|
* add 3 mapsFlorian Fischer2020-10-193-0/+59
|
* change movement rule to use individual steps in the movement rangeFlorian Fischer2020-10-191-4/+3
|
* Improve rulesFlorian Fischer2020-10-181-72/+177
| | | | | | | | | | | * Don't mix languages everything is in german for now * Highlight more words with special defined meaning * Add free actions * Add action timing rules and the stack * Define ranges * Define permanent piles used for (equipments, crew X) * Define movement * Define high ground
* add common map tiles documentFlorian Fischer2020-10-183-2/+48
|
* Gameplay errataFlorian Fischer2020-10-1810-54/+26
| | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison
* Don't terminate spell effects with dotsFlorian Fischer2020-10-186-10/+10
|
* add build/cards.pdf which is a concatenation of all generated pdfsFlorian Fischer2020-10-181-0/+6
|
* update print.texFlorian Fischer2020-10-181-69/+28
|
* add turn intructions reminder cardFlorian Fischer2020-10-181-0/+52
|
* remove "Effekt: " suffix from unit effectsFlorian Fischer2020-10-188-9/+9
|