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Commit message (
Expand
)
Author
Age
Files
Lines
*
update missionary
Florian Fischer
2025-08-06
5
-8
/
+73
*
add more challenges
Florian Fischer
2025-08-06
5
-28
/
+155
*
remove choice if it was not selected
Florian Fischer
2025-08-06
1
-0
/
+3
*
recheck the source position each time
Florian Fischer
2025-08-06
1
-2
/
+1
*
consider houses when determining damage for a tile
Florian Fischer
2025-08-06
4
-8
/
+34
*
fix parsing of solid artifacts
Florian Fischer
2025-08-06
2
-15
/
+11
*
add support for flexible attacks
Florian Fischer
2025-08-05
11
-21
/
+277
*
improve english rules
Florian Fischer
2025-07-30
2
-247
/
+269
*
make format
Florian Fischer
2025-07-30
13
-22
/
+17
*
use any instead of interface{}
Florian Fischer
2025-07-30
18
-63
/
+63
*
minor code improvements reported by golangci-lint
Florian Fischer
2025-07-30
13
-51
/
+55
*
use ReplaceAll instead of Replace(..., -1)
Florian Fischer
2025-07-30
1
-1
/
+1
*
remove paralysis marks debug output
Florian Fischer
2025-07-30
1
-1
/
+0
*
reduce amount of enemy units and potentially spawn a support equipment
Florian Fischer
2025-07-30
1
-2
/
+14
*
fix SimpleAi unit handling
Florian Fischer
2025-07-30
1
-1
/
+9
*
only change cursor if the rule is not already selected
Florian Fischer
2025-07-30
1
-1
/
+4
*
use consistent python version for all scripts
Florian Fischer
2025-07-30
1
-11
/
+12
*
change cursor style to suggest linking to rules
Florian Fischer
2025-07-30
1
-0
/
+1
*
explicitly use bash in Makefile
Florian Fischer
2025-07-30
1
-2
/
+3
*
initialize units with an available street action
Florian Fischer
2025-07-30
1
-0
/
+1
*
increase nest#d list identation
Florian Fischer
2025-07-28
1
-6
/
+6
*
update rules
Florian Fischer
2025-07-28
3
-58
/
+112
*
only clear the selections if the target is not nil
Florian Fischer
2025-07-28
1
-3
/
+6
*
add local wasm launcher page for debugging
Florian Fischer
2025-07-28
1
-0
/
+64
*
fixup! refactor playerControl
Florian Fischer
2025-07-28
1
-2
/
+0
*
add pioneer implementation test case
Florian Fischer
2025-07-28
1
-0
/
+65
*
fixup! improve x-effect parsing
Florian Fischer
2025-07-28
1
-0
/
+5
*
allow to override GOFMT in Makefile
Florian Fischer
2025-07-28
1
-1
/
+1
*
add activities to packages and build dummy-ui wasm
Florian Fischer
2025-07-28
1
-2
/
+2
*
include only buyable cards during a challenge
Florian Fischer
2025-07-28
1
-1
/
+2
*
support unit state marks
Florian Fischer
2025-07-28
4
-9
/
+75
*
support options candidates for disjunctions
Florian Fischer
2025-07-28
2
-11
/
+82
*
extract card from FullAction for target constraints
Florian Fischer
2025-07-28
1
-1
/
+3
*
reset an action's targets after resolving it
Florian Fischer
2025-07-28
2
-1
/
+3
*
make PoC Decklist test deterministic
Florian Fischer
2025-07-28
1
-3
/
+5
*
set the tile for new artifacts
Florian Fischer
2025-07-28
1
-1
/
+1
*
fix AI if no paths or full action targets are available
Florian Fischer
2025-07-28
2
-2
/
+61
*
fix Shy AI not issuing full actions
Florian Fischer
2025-07-28
2
-10
/
+46
*
add random challange aupport to the client
Florian Fischer
2025-07-28
4
-2
/
+134
*
show the winner after the game is done
Florian Fischer
2025-07-28
1
-2
/
+30
*
brighten the second player color to better see the symbols
Florian Fischer
2025-07-28
1
-1
/
+1
*
remove debug print
Florian Fischer
2025-07-28
1
-1
/
+0
*
fix out of range king position
Florian Fischer
2025-07-28
1
-1
/
+1
*
set activePlayerId when adding the first new player
Florian Fischer
2025-07-24
1
-4
/
+11
*
add king tile assertion
Florian Fischer
2025-07-24
1
-0
/
+3
*
improve x-effect parsing
Florian Fischer
2025-07-24
6
-27
/
+149
*
improve UnitAI abort error message
Florian Fischer
2025-07-24
1
-7
/
+15
*
check the wincondition after the state based actions
Florian Fischer
2025-07-24
3
-37
/
+88
*
add boss type as unit specialization
Florian Fischer
2025-07-24
2
-3
/
+18
*
panic if unit ai posts a nil action
Florian Fischer
2025-07-24
1
-1
/
+3
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