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* implement targets candidates for hand cardsFlorian Fischer2025-08-202-10/+20
* export less methodsFlorian Fischer2025-08-2015-124/+120
* implement unit and artifact switch actionFlorian Fischer2025-08-209-79/+128
* do not prompt if there is nothing to buyFlorian Fischer2025-08-201-2/+6
* move more ui logic into CollectionFlorian Fischer2025-08-2014-231/+374
* client: use only the currently available actions in the action choiceFlorian Fischer2025-08-204-8/+26
* fix Wandering AI NPE for piled unitsFlorian Fischer2025-08-201-1/+1
* replace Fatalf with PanicfFlorian Fischer2025-08-2019-46/+46
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-08-205-15/+16
* implement the basics of the rest of the base cardsFlorian Fischer2025-08-206-10/+156
* fix NPE when adding the wrong widgetFlorian Fischer2025-08-201-1/+1
* intermediate commitFlorian Fischer2025-08-2024-391/+707
* only scroll to the maximaFlorian Fischer2025-08-201-0/+9
* sealed: only let the user select buyable cardsFlorian Fischer2025-08-201-1/+6
* add sealed activity to select a starting deckFlorian Fischer2025-08-2019-170/+570
* improve state barFlorian Fischer2025-08-206-37/+58
* remove card from hand when declaring a play actionFlorian Fischer2025-08-202-2/+3
* clear pile when dropping itFlorian Fischer2025-08-201-1/+1
* add dummy player to unit testsFlorian Fischer2025-08-201-3/+6
* intermediate commitFlorian Fischer2025-08-206-36/+80
* implement TargetSelection and card targetingFlorian Fischer2025-08-202-33/+104
* fix unit onPile hook argument forwardingFlorian Fischer2025-08-201-1/+1
* implement most of nautics cardsFlorian Fischer2025-08-202-16/+112
* remove debug messages from the clientFlorian Fischer2025-08-201-2/+0
* kraken: implement suprise!Florian Fischer2025-08-202-11/+31
* add Contains check for PileOfCardsFlorian Fischer2025-08-201-0/+9
* fix card IsPermanentFlorian Fischer2025-08-201-3/+3
* fix artifact IsDestroyed for non solid artifactsFlorian Fischer2025-08-201-1/+1
* intermediate commitFlorian Fischer2025-08-2017-169/+571
* add simple spell supportFlorian Fischer2025-08-204-0/+21
* fix some warnings reported by golang-ciFlorian Fischer2025-08-207-15/+9
* improve permanent pile supportFlorian Fischer2025-08-2013-42/+161
* support crewingFlorian Fischer2025-08-208-26/+178
* fix format strings and run make fmtFlorian Fischer2025-08-203-18/+18
* introduce state-based actionFlorian Fischer2025-08-202-12/+15
* add distance > 0 assertionFlorian Fischer2025-08-201-0/+4
* move unit upkeep code to Unit onUpkeep hookFlorian Fischer2025-08-202-2/+5
* s/constrain/constraint/Florian Fischer2025-08-201-61/+61
* fix IsValidAttack unit type assertionFlorian Fischer2025-08-201-1/+1
* fix ai full action target selectionFlorian Fischer2025-08-201-4/+7
* change attack action target to 'attackable enemy permanent'Florian Fischer2025-08-202-3/+62
* set textInput input value to the specified player nameFlorian Fischer2025-08-201-6/+6
* add text input and properly center textFlorian Fischer2025-08-207-37/+149
* change unit attack representation and implement swordFlorian Fischer2025-08-206-21/+73
* specify ActionCostFunc type to allow type assertionFlorian Fischer2025-08-201-1/+2
* fix parsing of wandering aiFlorian Fischer2025-08-201-2/+2
* add equipments and pile hooksFlorian Fischer2025-08-205-12/+83
* add support for additional base actionsFlorian Fischer2025-08-202-7/+19
* update latex for previous card changesFlorian Fischer2025-08-205-5/+5
* add generic and 40x40 symbolsFlorian Fischer2025-08-2031-0/+2