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* fix incorrect range calculationFlorian Fischer2025-08-202-1/+44
* rename cavalry archer symbolFlorian Fischer2025-08-202-0/+0
* add comments and action assertionFlorian Fischer2025-08-203-1/+7
* add more deck and farm area effect testsFlorian Fischer2025-08-202-2/+65
* add more AI testsFlorian Fischer2025-08-201-0/+71
* do not return nil actionsFlorian Fischer2025-08-201-4/+1
* detect end of unit AI actions and tap the unitFlorian Fischer2025-08-202-3/+18
* use suggested AI if no explicit desc is availableFlorian Fischer2025-08-201-1/+4
* fix Target.AllowSelection for '*' avtionsFlorian Fischer2025-08-201-3/+5
* implement "you control" target constraintFlorian Fischer2025-08-204-8/+87
* fix broken permanent initializationsFlorian Fischer2025-08-205-11/+27
* panic if we try to resolve an unknown card typeFlorian Fischer2025-08-201-1/+1
* add comment about broken big card gridsFlorian Fischer2025-08-202-0/+3
* modernize and add new random deck functionFlorian Fischer2025-08-201-3/+15
* allow more flexible player creationFlorian Fischer2025-08-201-8/+19
* fix king map preparationFlorian Fischer2025-08-207-14/+33
* add simple ai implementationFlorian Fischer2025-08-204-2/+199
* change move action representationFlorian Fischer2025-08-201-2/+2
* fix handling of straight streetsFlorian Fischer2025-08-201-3/+5
* remove player color from game codeFlorian Fischer2025-08-2011-29/+28
* add minimal number choice widthFlorian Fischer2025-08-201-1/+2
* add more ways to interact with a buffer's linesFlorian Fischer2025-08-201-0/+16
* fix draft bugsFlorian Fischer2025-08-201-4/+6
* allow to start a local draft with external valuesFlorian Fischer2025-08-201-14/+51
* add todos about tests and documentationFlorian Fischer2025-08-201-0/+2
* update dependenciesFlorian Fischer2025-08-202-34/+51
* do not use 0 as timer bar widthFlorian Fischer2025-08-201-0/+3
* add attack unit tests and documentationFlorian Fischer2025-08-202-2/+60
* add more card unit testsFlorian Fischer2025-08-201-0/+31
* fail if loading an unknown card and add more poc test casesFlorian Fischer2025-08-203-2/+102
* make draft more flexibleFlorian Fischer2025-08-201-2/+30
* show drafted decklist after local draft is doneFlorian Fischer2025-08-201-6/+25
* add simple spinnerFlorian Fischer2025-08-202-0/+79
* prevent crash when not all number choice buttons are usedFlorian Fischer2025-08-201-1/+1
* scale pan distance for ScrollFlorian Fischer2025-08-201-1/+1
* switch focus on tap or clickFlorian Fischer2025-08-201-1/+3
* add todos to readmeFlorian Fischer2025-08-201-0/+2
* allow to update a TextBox's textFlorian Fischer2025-08-201-0/+6
* add methods to control a LocalState without enforcing game rulesFlorian Fischer2025-08-201-7/+40
* make draft more flexibleFlorian Fischer2025-08-201-24/+85
* add initial support for marshaling actions to plain textFlorian Fischer2025-08-202-0/+125
* refactor playerControlFlorian Fischer2025-08-208-43/+286
* use constants instead of hardcoded valuesFlorian Fischer2025-08-201-1/+1
* ui: include touch inputs in the input queueFlorian Fischer2025-08-203-97/+94
* markdown is indented with 4 spacesFlorian Fischer2025-08-201-1/+1
* support js/wasm for openUrlFlorian Fischer2025-08-202-1/+16
* error out if parsing the map failsFlorian Fischer2025-08-201-1/+4
* add new random draft pick actionFlorian Fischer2025-08-201-0/+5
* add RandomCard and String to PoC interfaceFlorian Fischer2025-08-201-2/+15
* support king gamesFlorian Fischer2025-08-205-26/+91