| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | [exp1] trebuchet add unbreakable space to latex | Florian Fischer | 2021-06-03 | 1 | -2/+2 | |
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| * | [exp1] add trebuchet and trapper | Florian Fischer | 2021-06-03 | 2 | -0/+28 | |
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| * | [exp1] add thieve | Florian Fischer | 2021-05-01 | 1 | -0/+12 | |
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| * | [exp1] add more experimental designs | Florian Fischer | 2021-04-28 | 5 | -2/+43 | |
| | | | | | | * Taxes * Acceleration | |||||
| * | add some new designs to exp1 | Florian Fischer | 2021-04-03 | 5 | -0/+48 | |
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| * | add waepon enthusiast to equipment | Florian Fischer | 2021-04-03 | 1 | -0/+16 | |
| | | | | | The idea is to have a voltron like Unit in the set to enabling new strategies | |||||
| * | fix german gear wording | Florian Fischer | 2021-04-03 | 1 | -2/+2 | |
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| * | fix some more internationalization issues | Florian Fischer | 2021-03-28 | 9 | -14/+14 | |
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| * | fix names for Mine! | Florian Fischer | 2021-03-28 | 1 | -1/+1 | |
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| * | fix plate armor and king | Florian Fischer | 2021-03-27 | 2 | -3/+3 | |
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| * | add german version of cards | Florian Fischer | 2021-03-27 | 89 | -183/+547 | |
| | | | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang> | |||||
| * | add exp1 | Florian Fischer | 2021-03-25 | 11 | -0/+66 | |
| | | | | | | | | Featured mechanics: * marks * discard * discard pile | |||||
| * | s/counters/marks | Florian Fischer | 2021-03-25 | 5 | -7/+7 | |
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| * | [kraken] improve some wordings | Florian Fischer | 2021-03-18 | 3 | -5/+5 | |
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| * | [kraken] place dolphin randomly next to a allied unit | Florian Fischer | 2021-03-18 | 1 | -1/+3 | |
| | | | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource | |||||
| * | [kraken] improve Tentacle Slap if player have no cards in hand | Florian Fischer | 2021-03-18 | 1 | -1/+1 | |
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| * | [kraken] reduce upkeep of kraken units and improve kraken' attack | Florian Fischer | 2021-03-07 | 4 | -4/+4 | |
| | | | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring. | |||||
| * | nerf galley | Florian Fischer | 2021-03-07 | 1 | -2/+2 | |
| | | | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target. | |||||
| * | [kraken] reduce cost of units, specify dolphin buffs and introduce new cards | Florian Fischer | 2021-03-07 | 15 | -12/+38 | |
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| * | [cards] use effect and full_action as human readable rules text | Florian Fischer | 2021-03-01 | 6 | -11/+7 | |
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| * | rework how cards are defined and generated | Florian Fischer | 2021-02-28 | 73 | -0/+444 | |
| Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand. | ||||||
