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* add exp1Florian Fischer2021-03-2511-0/+66
| | | | | | | Featured mechanics: * marks * discard * discard pile
* s/counters/marksFlorian Fischer2021-03-255-7/+7
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* [kraken] improve some wordingsFlorian Fischer2021-03-183-5/+5
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* [kraken] place dolphin randomly next to a allied unitFlorian Fischer2021-03-181-1/+3
| | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource
* [kraken] improve Tentacle Slap if player have no cards in handFlorian Fischer2021-03-181-1/+1
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* [kraken] reduce upkeep of kraken units and improve kraken' attackFlorian Fischer2021-03-074-4/+4
| | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring.
* nerf galleyFlorian Fischer2021-03-071-2/+2
| | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target.
* [kraken] reduce cost of units, specify dolphin buffs and introduce new cardsFlorian Fischer2021-03-0715-12/+38
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* [cards] use effect and full_action as human readable rules textFlorian Fischer2021-03-016-11/+7
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* rework how cards are defined and generatedFlorian Fischer2021-02-2873-0/+444
Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.