| Commit message (Collapse) | Author | Age | Files | Lines |
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The idea is to have a voltron like Unit in the set to enabling new strategies
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Translatable properties now have the language as subkey (currently en, de).
generate_card.py takes an optional argument to select the language.
The latex/Makefile has two new targets de and en each building all
cards under latex/cards/<lang> and latex/build/<lang>
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Featured mechanics:
* marks
* discard
* discard pile
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This change prevents the dolphin from sitting the whole game
next to the kraken doing nothing most of the time and
costing upkeep resource
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Incremental killing The Kraken with any ranged unit seams stupid and
boring.
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In a game of The Kraken Galley just seamed ridiculously stated.
There fore it's upkeep is increased by one and its movement decreased by one.
Galley is designed to be a heavy battle ship and having the fastest movement
of all ships feels of.
It still has great stats but I think this is balanced in a normal game
because it is a great Die! target.
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Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.
The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
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