| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.
Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
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it is currently not implemented by the rules
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Also make more state methods private.
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* Implement move artifact action
* Fix widget update memory leak
* update the highlights not during on each frame
* do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
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* implement dopping piles
* implement simple spell targeting
* add some simple spells
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Simplify the Choice Widget and make it a TextBox variant.
Drive-by fixes:
* ui.Collection: prioritize newer widgets during active widget selection
* game.FullAction: fix incorrect cost function.
Full actions cost all available actions. Also
fix the cost check
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* Add more TODOs
* Implement permanents granting more spawn tiles
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* fix a lot of target and action bugs
* check target selection before adding it to the prompt
* use the store view for stores on the map
* fix card highlighting in CardGrid
* Only prompt for Upkeep-/DiscardActions if appropriate
* Add helper for areaEffects granting new FullActions
* Add Target() helper selecting the first target to the Action interface
* Fix BuyAction and DiscardAction targets
* Remember the stores a player has seen
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* implement most of the kraken cards
* unify permanent marks
* add state based actions hook for card implementations
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adding area effects and hooks for permanents entering and leaving tiles
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