| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | add random challange aupport to the client | Florian Fischer | 2025-07-28 | 2 | -2/+28 |
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| * | show the winner after the game is done | Florian Fischer | 2025-07-28 | 1 | -2/+30 |
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| * | do not pass nil selections to prompt | Florian Fischer | 2025-07-24 | 1 | -0/+3 |
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| * | present reset button on top of prompt | Florian Fischer | 2025-07-24 | 1 | -3/+6 |
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| * | prompt for all targets that allow a selection | Florian Fischer | 2025-07-24 | 1 | -1/+1 |
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| * | hide the store after declaring the buy action | Florian Fischer | 2025-07-24 | 1 | -1/+10 |
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| * | remove player color from game code | Florian Fischer | 2025-07-19 | 2 | -5/+2 |
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| * | refactor playerControl | Florian Fischer | 2025-07-06 | 1 | -3/+9 |
| | | | | | | | | Allow to propagate errors in order to handle them acordingly. Use playerNotifications by value to reduce the amount of allocations. Add session managment playerNotifications. Support marshalling notifications to plain text. | ||||
| * | support remote drafts | Florian Fischer | 2025-07-03 | 1 | -1/+1 |
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| * | rework the client's input handling | Florian Fischer | 2025-07-03 | 2 | -66/+66 |
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| * | improve prompt cancellation | Florian Fischer | 2025-07-03 | 2 | -10/+26 |
| | | | | | | | | | The cancel button was overlaying the submit button preventing the submission of a prompt. Distinguish between cancelable and mandatory prompt. Only^ allow cancelable prompts to be removed. Fixes: 37acd982 | ||||
| * | make input events consumable | Florian Fischer | 2025-07-03 | 2 | -1/+2 |
| | | | | | | | Having a input queue of consumable input events allow widgets to prevent the further handling of the same event by different collections by consuming the event. | ||||
| * | refactor client activities | Florian Fischer | 2025-07-03 | 4 | -362/+32 |
| | | | | | | Make the activity stack explicit and move reusable activities to the activity package. | ||||
| * | add touch friendly way to cancel the current prompt | Florian Fischer | 2025-05-01 | 2 | -9/+24 |
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| * | implement simple bot based draft | Florian Fischer | 2025-05-01 | 2 | -0/+210 |
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| * | support touch input | Florian Fischer | 2025-05-01 | 1 | -0/+4 |
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| * | improve the sealed activity | Florian Fischer | 2025-05-01 | 1 | -21/+31 |
| | | | | | | | Do not export the sealed client type. Validate the entered set list. Show the default set list. | ||||
| * | support touch input as selection | Florian Fischer | 2025-05-01 | 2 | -5/+37 |
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| * | define global player colors | Florian Fischer | 2025-04-13 | 3 | -8/+2 |
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| * | improve and fix slow action timing check | Florian Fischer | 2025-01-27 | 1 | -0/+4 |
| | | | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state. | ||||
| * | introduce game.State interface abstraction | Florian Fischer | 2025-01-27 | 2 | -32/+27 |
| | | | | | | This allows to not use the internal game state directly from client code. | ||||
| * | support choosing a value for X when playing cards with variadic costs | Florian Fischer | 2025-01-27 | 1 | -9/+27 |
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| * | check if Targets allow a selection | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
| | | | | | This fixes highlighting when an action needs no targets at all. | ||||
| * | client: start trigger implementation | Florian Fischer | 2025-01-27 | 1 | -0/+14 |
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| * | client: make key bindings dynamic | Florian Fischer | 2025-01-27 | 2 | -32/+85 |
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| * | remove duplicate selectedObject assignments | Florian Fischer | 2025-01-27 | 1 | -2/+0 |
| | | | | | | The selected obj is assigned when creating an action choice therefore it is not necessary to assign it additionally beforehand. | ||||
| * | client: remove active prompt or choice before adding a new one | Florian Fischer | 2025-01-27 | 1 | -6/+12 |
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| * | bump ebiten version to 2.5.1 and new APIs | Florian Fischer | 2025-01-27 | 2 | -2/+2 |
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| * | prompt for selection if the targets allow selections | Florian Fischer | 2025-01-27 | 1 | -1/+2 |
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| * | ui: separate selection and options via their highlight color | Florian Fischer | 2025-01-27 | 1 | -11/+12 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -1/+3 |
| | | | | | | | * use names for pile perm choice * fix PocList hover segfault * prevent mysterius autogenerated playTargets segfault | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 2 | -2/+12 |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | ||||
| * | fixup! intermeditae commit | Florian Fischer | 2025-01-27 | 1 | -1/+0 |
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| * | run screen updates after handling user input | Florian Fischer | 2025-01-27 | 1 | -4/+8 |
| | | | | | | The reordering of the update logic hopefully results in a more responsive UX. | ||||
| * | allow to exit any prompt on esc | Florian Fischer | 2025-01-27 | 1 | -1/+5 |
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| * | do not draw the pass button multiple times | Florian Fischer | 2025-01-27 | 1 | -1/+3 |
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| * | implement equip action | Florian Fischer | 2025-01-27 | 1 | -7/+46 |
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| * | use prompt for target selection of all actions | Florian Fischer | 2025-01-27 | 1 | -59/+114 |
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| * | implement unit and artifact switch action | Florian Fischer | 2025-01-27 | 1 | -10/+5 |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | ||||
| * | move more ui logic into Collection | Florian Fischer | 2025-01-27 | 4 | -201/+97 |
| | | | | | | * Generalize hover detection and move it into ui.Collection * Implement transparencu for the prompt banner | ||||
| * | client: use only the currently available actions in the action choice | Florian Fischer | 2025-01-27 | 1 | -2/+2 |
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| * | replace Fatalf with Panicf | Florian Fischer | 2025-01-27 | 1 | -2/+2 |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | ||||
| * | fix NPE when adding the wrong widget | Florian Fischer | 2025-01-27 | 1 | -1/+1 |
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| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -30/+65 |
| | | | | | | | | | | | | | * fix a lot of target and action bugs * check target selection before adding it to the prompt * use the store view for stores on the map * fix card highlighting in CardGrid * Only prompt for Upkeep-/DiscardActions if appropriate * Add helper for areaEffects granting new FullActions * Add Target() helper selecting the first target to the Action interface * Fix BuyAction and DiscardAction targets * Remember the stores a player has seen | ||||
| * | intermediate commit | Florian Fischer | 2025-01-27 | 1 | -18/+12 |
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| * | sealed: only let the user select buyable cards | Florian Fischer | 2025-01-27 | 1 | -1/+6 |
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| * | add sealed activity to select a starting deck | Florian Fischer | 2025-01-27 | 4 | -68/+192 |
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| * | improve state bar | Florian Fischer | 2025-01-27 | 1 | -3/+2 |
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| * | remove debug messages from the client | Florian Fischer | 2025-01-27 | 1 | -2/+0 |
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| * | fix some warnings reported by golang-ci | Florian Fischer | 2025-01-27 | 1 | -6/+2 |
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