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* add game and settings menusFlorian Fischer2025-08-204-7/+89
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* add button list activity to simplify challenges and future activitiesFlorian Fischer2025-08-202-49/+28
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* reduce message window transparencyFlorian Fischer2025-08-201-2/+2
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* add simlpe plain text log handler and consider loglevel from the envFlorian Fischer2025-08-201-3/+5
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* add discard2 icon and button to trigger the free actionFlorian Fischer2025-08-201-0/+18
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* allow game log to be configured using command line flagsFlorian Fischer2025-08-191-1/+14
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* use less margin between buttonsFlorian Fischer2025-08-171-2/+2
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* only show permActionPrompt if the stack is emptyFlorian Fischer2025-08-151-2/+3
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* add message support to the game clientFlorian Fischer2025-08-151-8/+42
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* rework hover detectionFlorian Fischer2025-08-061-4/+8
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* add more challengesFlorian Fischer2025-08-062-15/+78
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* remove choice if it was not selectedFlorian Fischer2025-08-061-0/+3
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* make formatFlorian Fischer2025-07-302-2/+0
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* use any instead of interface{}Florian Fischer2025-07-301-5/+5
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* add random challange aupport to the clientFlorian Fischer2025-07-282-2/+28
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* show the winner after the game is doneFlorian Fischer2025-07-281-2/+30
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* do not pass nil selections to promptFlorian Fischer2025-07-241-0/+3
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* present reset button on top of promptFlorian Fischer2025-07-241-3/+6
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* prompt for all targets that allow a selectionFlorian Fischer2025-07-241-1/+1
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* hide the store after declaring the buy actionFlorian Fischer2025-07-241-1/+10
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* remove player color from game codeFlorian Fischer2025-07-192-5/+2
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* refactor playerControlFlorian Fischer2025-07-061-3/+9
| | | | | | | Allow to propagate errors in order to handle them acordingly. Use playerNotifications by value to reduce the amount of allocations. Add session managment playerNotifications. Support marshalling notifications to plain text.
* support remote draftsFlorian Fischer2025-07-031-1/+1
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* rework the client's input handlingFlorian Fischer2025-07-032-66/+66
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* improve prompt cancellationFlorian Fischer2025-07-032-10/+26
| | | | | | | | The cancel button was overlaying the submit button preventing the submission of a prompt. Distinguish between cancelable and mandatory prompt. Only^ allow cancelable prompts to be removed. Fixes: 37acd982
* make input events consumableFlorian Fischer2025-07-032-1/+2
| | | | | | Having a input queue of consumable input events allow widgets to prevent the further handling of the same event by different collections by consuming the event.
* refactor client activitiesFlorian Fischer2025-07-034-362/+32
| | | | | Make the activity stack explicit and move reusable activities to the activity package.
* add touch friendly way to cancel the current promptFlorian Fischer2025-05-012-9/+24
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* implement simple bot based draftFlorian Fischer2025-05-012-0/+210
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* support touch inputFlorian Fischer2025-05-011-0/+4
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* improve the sealed activityFlorian Fischer2025-05-011-21/+31
| | | | | | Do not export the sealed client type. Validate the entered set list. Show the default set list.
* support touch input as selectionFlorian Fischer2025-05-012-5/+37
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* define global player colorsFlorian Fischer2025-04-133-8/+2
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* improve and fix slow action timing checkFlorian Fischer2025-01-271-0/+4
| | | | | Do not allow to declare slow play actions in the client. Fix the slow action check in the game state.
* introduce game.State interface abstractionFlorian Fischer2025-01-272-32/+27
| | | | | This allows to not use the internal game state directly from client code.
* support choosing a value for X when playing cards with variadic costsFlorian Fischer2025-01-271-9/+27
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* check if Targets allow a selectionFlorian Fischer2025-01-271-1/+1
| | | | This fixes highlighting when an action needs no targets at all.
* client: start trigger implementationFlorian Fischer2025-01-271-0/+14
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* client: make key bindings dynamicFlorian Fischer2025-01-272-32/+85
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* remove duplicate selectedObject assignmentsFlorian Fischer2025-01-271-2/+0
| | | | | The selected obj is assigned when creating an action choice therefore it is not necessary to assign it additionally beforehand.
* client: remove active prompt or choice before adding a new oneFlorian Fischer2025-01-271-6/+12
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* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-01-272-2/+2
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* prompt for selection if the targets allow selectionsFlorian Fischer2025-01-271-1/+2
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* ui: separate selection and options via their highlight colorFlorian Fischer2025-01-271-11/+12
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* intermediate commitFlorian Fischer2025-01-271-1/+3
| | | | | | * use names for pile perm choice * fix PocList hover segfault * prevent mysterius autogenerated playTargets segfault
* intermediate commitFlorian Fischer2025-01-272-2/+12
| | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code
* fixup! intermeditae commitFlorian Fischer2025-01-271-1/+0
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* run screen updates after handling user inputFlorian Fischer2025-01-271-4/+8
| | | | | The reordering of the update logic hopefully results in a more responsive UX.
* allow to exit any prompt on escFlorian Fischer2025-01-271-1/+5
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* do not draw the pass button multiple timesFlorian Fischer2025-01-271-1/+3
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